My assumption has always been that this is just the usual made-up corporate nonsense that comes from management and marketing departments, to try to turn public opinion against leakers.
My guess is that most of the humans actually creating the game don’t have strong opinions. Marketing teams probably care because it disrupts their plans. Management of course cares because it could impact sales. And with big dev teams with dozens or hundreds of people working on a game there will never be a consensus opinion. Maybe some would be upset that people get to see placeholder work or rough drafts, but only a fool would look at a leaked game and judge the individuals who made it based on that. Heck, even when games are officially released in functionally unfinished states I think most fans these days know to blame management and ownership rather than the workers.
I don’t remember ever seeing an actual dev talking about leaks much. Even content creators that are former devs. Absense of evidence is not evidence of a sense of course, but like… If I apply that to my own work I don’t think I would really care.
I suppose when you look at the world through rose-colored glasses, all the red flags just look like flags.
A couple of different controversies. He has posts on Reddit (that have since been deleted, but you can find them archived) talking about how student-teacher sexual relationships can often be consensual.
The more famous controversy is this one. Which is hard to summarize other than him being a general asshole to fans, and while he didn’t really say anything too terrible he uses a lot of red-flag language talking about “cancel culture” and “sjw’s” which, in my experience, is only used unirlnically by shitty people.
The main Factorio dev is pretty publicly a shithead.
Perhaps even worse: Factorio has never gone on sale. They are very strongly against the idea of sales. Which like… Fine, but game value depreciates so you should at least drop the price over time. Not the case- in fact they INCREASED the price from $30 to $35 in 2023. The game came out in 2020. It’s now a 5 year old 2D indie game listed at $35. Can I afford that? Yes. Am I going to buy it? No.
The big noticeable effect lasts probably about an hour. But I’d say there’s probably a 10% residual clarity that sticks around and slowly goes away over a day or two.
I think I agree with your sentiment that sex is overrated. I quite enjoy it, but the way it is portrayed in media is usually more extreme than my own feelings and those of men around me.
I remember when I was around 16-18. I started to diet and exercise, was on the tail end of puberty in my physical prime and drenched in hormones. Went to high school and was surrounded by people my own age experiencing the same. Culture and marketing leads to high school girls constantly fighting with the adults and dress codes to wear skimpier, tighter clothing. I had my first girlfriend and we were both excited to start messing around. And there’s a philosophical component- why do we exist? We are a repeating pattern (DNA) that exists not for a reason, but because it can. Life that does not procreate dies, so in a sense procreation is the most life-y thing you can possibly do.
At the same time, I knew better. I was lucky to have sex education and not be in a very religious household. A couple of friends, and my first girlfriend, were victims of sexual assault. I had seen other men succumb to their desires, ruin their own lives, hurt people around them. Not to mention the very real threats of pregnancy and disease. So even while my physiology craved it and my philosophy guided me towards it, my mind pumped the brakes.
The physiology waned as I got older. Or perhaps just distracted with college and work, maintaining an apartment and then a house. My energy was directed elsewhere. My wife and I quickly settled on having sex roughly once a week.
About a year ago though, we created a polycule with another couple. It was really hard for me to keep up at first. I would have to watch my nutrition- make sure I don’t overwat or ear heavy and greasy foods beforehand. Make sure I was working out and physically active in general, but not a full workout right before or else my muscles would be too tired. Mentally, I would have to start purposefully thinking about sex for several hours beforehand to make sure I was in the right headspace and ready to perform. The past 3 months have been suddenly dry due to just calendar issues and some minor medical procedures in the group, so I’ve found myself in this routine of trying to be horny and keep up but suddenly without the payoff of it. I also have a touch of the 'tism and really like predictable routines and long-term planning while the other 3 people are bi-polar or severe ADHD, and they all seem to have little issue with going from cozy to horny almost instantly.
The actual feeling of horniness I think is similar to most other biological functions. Being hungry or thirsty or sleepy, needing to urinate or defecate. I view it similarly, ideally on a roughly 2-4 day cycle. Ejaculation, which leads to a period of post-nut clarity and calmness that slowly fades over a couple days. I’d find it difficult to get hard for a couple hours after, and difficult to cum again for at least 6, more like 24 hours after. By day 4 I noticed I start to get a little bit more irritable, a little bit more stressed out by little things. Longer than that and sexual thoughts start to interrupt my normal thoughts processes. Blue balls is real too. I know some men exaggerate the affect to manipulate women into sex, and some women have started to think blue balls isn’t real, but the reality is that it’s real minor inconvenience that I try to avoid.
The Wolf of Wall Street scene where they talk about masturbating multiple times a day is hyperbole, but not entirely inaccurate. I think there’s a lot of value to a quick, utilitarian jack off for some cheap stress relief and clarity. Having sex with others is fun, but people obsess over it too much in my opinion.
Gran Turismo 2. The different areas of the menu have different music and they’re all great.
With how much money the companies involved have available to capture regulators I never expected any other result. It was, however, disappointing to see so many people in gaming communities defending this acquisition as some sort of battle of the console wars or something. I got called a Sony and Nintendo shill a lot for pointing out that this merger would be bad for pretty much everyone.
We have 2 cats. One will bully the other off of the wet food, so we have to lock her in the basement to feed the two separately, and let her out after like 20 minutes.
My wife and j have referred to it as “freeing the beast”. As I walk over to the door to open it, hearing her meows from below, I like to give a dramatic monologue. “The time has come to break the seal, to unleash the insatiable hunger our predecessors sealed long ago”. The little things that give life a bit more spice.
Dimensia Donny seems like a nickname that could fit
The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.
I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”
Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they’re nowhere near as active.
I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin’s Creed, Monster Hunter, Yakuza (with all it’s spinoff games like Judgement and others). I’m sure a lot of those games are great, but I just don’t have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.
So I think it’s worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.
Ah thanks- the article keeps updating as info is released.
I hope no detainees were harmed
I hope so. I have been waiting on them to take it off of Yakuza: Like a Dragon for almost 5 years now. I bought the PS4 version real cheap because I got tired of waiting.
Incorporates 3rd-party DRM: Denuvo Anti-tamper
I’ll wait
People died. A lot. Ralph Nader, who is today probably better known for being a former presidential candidate for the Green Party in the US, first got famous with his 1965 book “Unsafe at Any Speed” that brought just how dangerous cars were to the public attention. Which led to a ton of laws that regulated the manufacture and operation of motor vehicles. It was similar to how Upton Sinclair’s “The Jungle” was with the food industry.
Density has increased. It was easier to get away with driving when there were fewer cars on the road, fewer intersections, fewer buildings and other property nearby. Our signs and signals have grown more complicated. I live in a major US city, where there is a main thoroughfare that cuts through the southern suburbs with a 5 lane stroad (2 lanes each way with a central turning lane). There are traffic lights every couple hundred feet to allow interesections with feeder roads. My grandfather still tells the stories about how when he was a teenager, that was a 3-lane DIRT road, where the center was still a turn lane. He could drive for miles before getting to the densest part of the city where there was 1 traffic light.
He also tells the story of how the police radios used to only be one-way, so officers in cars could receive messages from the station but not send anything back. On top of that, their big heavy cruisers were slower and less maneuverable than his motorcycle, so he used to commonly blow by and ignore cops trying to pull him over. It was a completely different world.
Disney could have just looked at Target as an example of exactly why they shouldn’t have done this.
So what are you looking for here? Some sort of objective and peer-reviewed academic research of the morals of videogame developers and the impact of leaks upon that? I think you’ll find that does not exist.
I’m just pointing out that the only people who seem to be complaining are managers and PR departments. And it’s not that dev’s don’t have voices- there are plenty of current and former developers who are now producing social media content and talking about the industry, and I cannot remember this ever even being addressed as an issue. I DID bring up my personal experience in the corporate world is that management and marketing craft these narratives for public consumption which are just lies, and I don’t have any reason to think the videogames industry is any different.
The very topic is one that is nebulous and subjective. That’s why it’s on c/nostupidquestions and not c/askanexpertwithameritoricalbackground.