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Cake day: August 2nd, 2023

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  • I fundamentally cannot agree with that take. How do you fix something if you don’t know why the current thing doesn’t work?

    Is the interface obtuse?

    Are the controls too manually complex to operate?

    Is the tutorial instruction flat-out wrong?

    Are they talking out off their ass about something they heard on hearsay?

    Were they taught secondhand, and poorly, by someone else on how to operate Thing?

    Please don’t try to imprecisely apply soft inclusivity to technical problems. If someone only says the stairs are difficult for them, don’t just change them into a slide because you accepted there needs to be change. This isn’t about accomodating someone’s lifestyle choices, this is (positing) dropping/adopting a standard based on vague dissent.










  • You can traverse the majority of both maps, fight random spawns and talk to NPCs, in constructed cities, that have dialogue, trade, and occassionally provide quests.

    Besides the dozens of standalone miscellaneous quests, Abecean Shores includes a full palette of faction questlines. Players will encounter some familiar factions from Morrowind, like the Thieves Guild, Fighters Guild, and Mages Guild, but you’ll also find dynamic new factions, including the Itinerant Priests and the Kingdom of Anvil itself. Altogether, Abecean Shores includes over 160 quests, guaranteeing dozens of hours of playtime.

    https://www.nexusmods.com/morrowind/mods/44922

    It represents the work of many talented modders over the past years and includes the following features:

    • 100+ quests, including new regional questlines for the Imperial Guilds, bounty hunting, and miscellaneous quests
    • 290+ exterior cells of hand-crafted landscape.
    • 330+ interior cells, including the massive cities of Karthwasten and Dragonstar, towns, camps, and dozens of locations for you to loot in classic TES fashion.
    • Specially-modeled exterior and interior assets to flesh out the settlements of the Reach, including Reachman camps, Direnni ruins, and ancient fortresses.
    • New books, armor, clothing, weapons, and more.

    -https://www.nexusmods.com/morrowind/mods/44921

    What is your definition of “some thing to play”? When was the last time you even looked into those regions? Please don’t go around spreading misinformation and devaluing the time, effort, and content produced by dedicated fans if you can’t spare the time to keep up-to-date.



  • qarbone@lemmy.worldtocats@lemmy.worldHamburglar
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    13 days ago

    Yeah, the very idea of discourse has been deconstructed so thoroughly that I can see someone saying “but humans are animals” as justification for being a monster. Or that you deserve to steal if you can find a gap in the laws preventing it.


  • qarbone@lemmy.worldtocats@lemmy.worldHamburglar
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    13 days ago

    I can see how you might have that internally, but the material imagery here is of something being stolen off a plate. It’s directly at cross-purposes with what would be at the top of people’s mind when interacting with the post (assuming they’re not the type to sprint to comment before engaging with the post at all).