I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

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Joined 2 years ago
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Cake day: June 15th, 2023

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  • Respeccing. It shouldn’t be infinitely free, but I like games that allow you to pay (usually increasing amounts) to respec.

    Related to this, in older games without this it was common practice to save up your skillpoints and just sit on them until you’d gotten a little further into the game and hopefully had a better idea how to spend them. What was massively frustrating in older games were when leveling up forced you to immediately spend the points instead of sitting on them.


  • I thought about my answer, since many mechanics I don’t like can have good implementations, or at the very least are a sort of lesser of two evils kind of thing.

    What I can’t stand are tactical or RPG games with realtime or turn based combat option toggles. I play many games with one or the other and enjoy them, but when I play a game with both that can be toggled in options I always feel like neither setting feels perfectly right. The balance is always off no matter what. Understandable with game devs having to double the amount of work for creating combat and tuning items and it ends up feeling a little soggy every time.



  • Level scaling. It’s a mechanic designers put in because they think the game needs to stay challenging, which is true but I’ve never agreed with level scaling as the answer.

    The least bad implementations (but still not good) at least replace low level enemies with different kinds of enemies entirely. The worst, most lazy implementations just increase existing enemy HP and damage.

    I think it is much better to have different locations or zones where different ranges of enemies spawn, with more powerful enemies tuned to the expected level of a player character for the quests in the zone.















  • Back in the late 90s-early 2000s the PCGamer magazine was actually worthwhile. It had reviewers who specialized in different genres and if read enough you could get a feel for their writing style and critical voice. The fact it was a monthly publication meant they weren’t racing to get a review out in the first 24 hours.

    Nowadays it all seems like publications race to put reviews out online for relevance, and the reviewers often seem to have a disdain for video games and even if they don’t they aren’t genre experts.

    I don’t like fighting games. My review of a fighting game would be trash. Yet major publications just pump out reviews by whoever.

    Individual youtubers at least can develop a recognizable critical voice and stick more to genres they know and enjoy.


  • The entire industry was flooded with mouthpieces for developer statements, and opinion piece hottakes. How many of those people does an industry really need? (Or more importantly: How many of those people can it financially support?)

    As for reviews, they are for the most part similarly worthless and hard to trust. There’s about five YouTubers who I actually trust the opinions of, and I haven’t felt left out at all with that as the extent of my gaming journalism intake.

    I can’t be certain, but I suspect a lot of gamers are completely burnt out on the professional gaming journalism industry.


  • A wrinkle to this case is that Federally marijuana is in the most restricted category. It’s above meth or cocaine.

    Obviously a lot of people consider those drugs more harmful than marijuana, but if we are playing the legal game then marijuana is legislated as being more dangerous and that’s what the court has to work with.

    SCOTUS I think has to decide if controlled substance use as a whole can prohibit legally buying a gun or not. I’m not sure if they can just make a carveout for marijuana. (Also the person taking the case up had cocaine too, so it can’t not be brought up.)

    You’d be surprised how many 2A people, who are across the political spectrum, are fine with removing that category of prohibition entirely. However I wonder if it will make SCOTUS more hesitant to make such an “extreme” ruling.