• 2 Posts
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Joined 2 years ago
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Cake day: June 6th, 2023

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  • It does allow this,

    You may use the software for any purpose.

    You may modify the software only for non-commercial purposes such as personal use for research, experiment, and testing for the benefit of public knowledge, personal study, private entertainment, hobby projects, amateur pursuits, or religious observance, all without any anticipated commercial application.

    You may distribute the software or any part of its source code only if you do so free of charge for non-commercial purposes.

    But hey, way to read the source material before explaining it to someone ;)




  • The more accurate way to say that is, “open source” has a very clear meaning to a very specific set of people who agree with OSI’s definition. But language evolves, they don’t have a copyright on the term, more people have heard the term “open source” than have heard about the OSI, so “open source” means whatever most people believe it to mean.

    Velcro can be upset when people call competitors’ hook-and-loop technology Velcro, but the rest of the world don’t even know they exist.

    And philosophically, I think it’s time OSI updates their definition to fit the times. As stated above, I think the guarantee of unfettered commercialization is antithetical to FOSS goals. And again, I’d be glad to be convinced otherwise.



  • Gotcha.

    Yeah, it sounds like it’s not “open source” according to a specific definition set by the OSI. But the term “open source” has grown beyond what they believe it to mean, and the FUTO license seems more than reasonable to me.

    I think the freedom to commercialize worked in the past, but we now live in a time of weaponized commercialization, especially in the mobile world. It seems reasonable to me for them to want to ensure their code is not commercialized in ways that are antithetical to the purpose of the project.



  • “Completely” made up is a bit hyperbole. They’re not random, they are usually in some way indicative of the number of upvotes/downvotes a post is getting.

    The reality is that any naive upvote system can be gamed. The more popular Lemmy gets, the more lucrative it will be to systematically manipulate which posts/comments are promoted and which get buried. And a naive voting system that just reflects the raw number of up/down votes is trivial to manipulate. It’s harder than a signal in the noise issue, it’s more of a signal in a deliberately crafted manipulated signal issue.

    If Lemmy gets more popular, it’s only a matter of time before it’s forced to come up with alternative methods for deriving post sentiment.


  • “Runs like shit” is expected when you’re relying on paging to system memory every frame, step 1 is to avoid a crash from oom/failed alloc.

    The next step is to reduce paging if possible. I see C:S2 has a min spec of a 4GB GPU. Assuming they actually tuned their game for such a card on windows, the unfortunate reality of proton/DXVK is that there’s a bit of a memory overhead and lack of knowledge about residency priority, especially when translating a dx11 game.

    DX12 maps to Vulkan more closely, so my hope is that the -force-d3d12 flag would give DXVK better info to work with (ex. hopefully the game makes use of dx12 heaps and placed resources, which are 1:1 with vulkan concepts, and dxvk can make use of that to better ensure the most important resources don’t get paged out).