Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.

These days I’m not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding. Obviously I remember Valve as the experts in creating memorable experiences and I would like them to keep fully exploring those talents. They don’t have that many employees, but they do have all the money in the world, no external pressure, no publisher to shit on them, it’s just their developers and artists and a vision. But then they use all that and create this. An Overwatch looking moba shooter, really? I’m sure people will like and play it, but is this the results of the vision and ambition of a company like Valve?

It doesn’t have to be Half-Life. I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original. My body is ready, give me anything. I can’t imagine a moba shooter really fits with this description. I’m wondering how such a low hanging concept even becomes a real product at a company as ambitious as Valve.

I hear people are having fun with the new game and I’m happy for them. I am no longer the target audience and I wish them good luck with it. In the mean time let me hear your thoughts on it. Would you like to see another single player experience from Valve?

  • PonyOfWar@pawb.social
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    3 months ago

    I’d love to get another singleplayer game as well, but I’ve accepted that Valve is just unpredictable. I’m sure they haven’t given up on Singleplayer and we’ll get another singleplayer game… at some point. Their previous game was the fantastic Half-life Alyx after all.

    • Hawk@lemmy.dbzer0.com
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      3 months ago

      I mean, stuff has leaked about a possible new Half Life game, I guess we’ll see soon™

      • wizardbeard@lemmy.dbzer0.com
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        3 months ago

        Stuff has been leaking about the next Half Life game since Episode 2 came out, and not much of it had anything to do with what we ended up getting with Alyx. Don’t get your hopes up newbie.

  • 100@fedia.io
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    3 months ago

    I wish for more fun and casual multiplayer with strong competive side like TF, none of this matchmaking toxic shit no-fun allowed with elo

        • catloaf@lemm.ee
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          3 months ago

          I’m pretty sure you can still join servers like that. I haven’t played in years, but last time I did, the server browser was still there. A lot less lively because it was hidden compared to the matchmaking button, but it was still there.

      • IMongoose@lemmy.world
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        3 months ago

        And DOTA2 has the worst matchmaking I’ve ever seen in casual too. My third game I was placed with the sweatiest sweats and it completely turned me off the game.

  • solsangraal@lemmy.zip
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    3 months ago

    we’re getting old dude

    the kids who are the age we were in the half life glory days–they don’t want single player. they want league of apex legends fortnitewatchstrike

    single player games won’t go away completely, but they’re definitely taking a backseat to whatever the rage is with the kids. currently mobas. just google “most played video games” if you’re not depressed enough already

    • Carighan Maconar@lemmy.world
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      3 months ago

      “Single player games have taken a backseat”. Okay. We’re just going to state that as a truth? And also just stating kids as being the main video games audience still?

      I mean if single player games have taken such a backseat, why are big companies pouring so much money into games such as Horizon, Dragon Age, Assassin’s Creed, Anno or Dark Souls? Why are indie games, thousands and tens of thousands of them, so overwhelmingly single player? Why is Zelda still not a MOBA? Just does not really hold water as an argument IMO. If anything it seems the opposite is happening and after the height of MOBAs in ˜2015, the market is slowly creeping back.

        • MolochAlter@lemmy.world
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          3 months ago

          Both of your points are only partially correct.

          I think we can state as a truth that they have less potential profit.

          Wrong, they just take less effort and have a more constant revenue stream.

          Potential for profit means nothing, when so many attempts at milkable forever games end up like Suicide Squad or Concord.

          Also you can come into them half baked and pull the plug if the game doesn’t sell (because it’s half baked) like they’re doing with SS and they did with the Avengers game.

          They spend more money.

          They don’t, you can’t spend money you don’t have, whales are working adults.

          Kids spend money for less. Better ROI, not higher payoff.

          You make the 18302nd skin and troves of kids will badger their parents for fortnite bucks so they can buy it but not everyone will. The upside is that making a skin costs you single digits percent points of the profits, so even if one or two are a dud, you’re fine, the good ones will make up for it.

          It’s a business model you can throw money at once the game’s got an audience base, which is very attractive to companies, because it’s uncomplicated and reliable.

        • ampersandrew@lemmy.world
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          3 months ago

          There’s plenty of room to monetize single player games when it’s add-in content to games that you continually replay as opposed to add-on content for something that’s story driven. More systemic games like Civilization, roguelikes, simulators, etc.

            • ampersandrew@lemmy.world
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              3 months ago

              When your game isn’t live service multiplayer, your incentives change to putting out more sequels rather than iterating on the same game. So your revenue per game goes down, but there’s no reason it can’t necessarily be as lucrative overall.

                • ampersandrew@lemmy.world
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                  3 months ago

                  It’s not confusion. Your perspective is survivorship bias. For every Rocket League, there are 10 Concords. That’s why the entire industry is imploding right now. Everyone thinks their game will be Fortnite, but only so many games can be Fortnite, and a lot of that even comes down to luck, so you’ve got games like Avengers and Suicide Squad losing hundreds of millions of dollars each instead of making games for half or a quarter of their budgets that would have recouped their costs and then some.

      • Grandwolf319@sh.itjust.works
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        3 months ago

        Single player games are less and less profitable these days. What the original commenter could have said is, these days, there isn’t much money to be made telling a story when fortnight makes so much money by doing nothing but cosmetics.

    • bionicjoey@lemmy.ca
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      3 months ago

      It’s not a question of demand, it’s a question of profit. Multiplayer games stand to make a lot more money than singleplayer. Nobody will spend real world dollars on cosmetic items in a singleplayer game.

      • catloaf@lemm.ee
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        3 months ago

        Skyrim has no multiplayer component, but plenty of people have paid cash money for cosmetic items.

        • bionicjoey@lemmy.ca
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          3 months ago

          Not even close to the same scale as what Valve and Blizzard get people to pay for skins and hats

  • Virkkunen@fedia.io
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    3 months ago

    “An overwatch looking moba shooter”

    No, it plays like Battleborn and Monday Night Combat, a third person shooter with moba elements. It’s not overwatch, it’s not Dota.

    • Carighan Maconar@lemmy.world
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      3 months ago

      Also calling Overwatch a “MOBA shooter” is like calling Mario Kart a “Rogue like racer” because you start each race fresh with everything reset. It’s just an FPS, nothing MOBA about it.

    • I_Has_A_Hat@lemmy.world
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      3 months ago

      I don’t get how everyone keeps comparing it to those games when Smite exists and it’s damn near identical?!

      • Virkkunen@fedia.io
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        3 months ago

        Because it’s not identical. SMITE plays like the top down mobas but in a third person perspective. Deadlock plays like a third person shooter with moba elements.

    • Geth@lemmy.dbzer0.comOP
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      3 months ago

      The point stands that it’s derivative. I’m convinced Valve can do better.

      • Virkkunen@fedia.io
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        3 months ago

        And isn’t everything derivative? What’s the issue with that? If feel like you’re really trying to gather negativity towards this game simply because it doesn’t pander to your tastes

        • Geth@lemmy.dbzer0.comOP
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          Well, I guess your are right that everything is derivative. I also think some things are more alike than others and also some markets are more saturated than others. When Half-Life came out it was in a saturated market of FPSs but it also revolutionized the market. When Portal came out no one could compare it to anything other that a student project. Half-Life Alyx is still considered the no 1 most polished and complete game in the VR space. We’ll see the impact that Deadlock will have I guess.

      • MentalEdge@sopuli.xyz
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        3 months ago

        Even if it is, it’s a derivation I’ve been sorely missing. Ever since Battleborn got shut down, there’s been a Battleborn shaped hole in my heart. Deadlock fits in that hole really well.

        It’s possible that the whole impetus for creating Deadlock came from something like that. Someone at valve, like me, enjoyed the hell out this particular mix of mechanics.

        There’s nothing like it. Dota doesn’t do the trick, neither does Overwatch. Of all things, the closest thing might be Titanfall 2’s titan combat.

        • jacksilver@lemmy.world
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          3 months ago

          Did you ever try Paladins? I somehow ended up playing Battleborn when it came out and really liked it, even though it got panned. Always thought Paladins was a close second.

  • Coelacanth@feddit.nu
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    3 months ago

    Valve is not a normal company. As far as I know they still have their fluid work structure in place where projects are dictated by what the devs themselves feel like doing and are inspired by.

    Icefrog (who was the lead developer of Dota 2 - and Dota 1 for many years before that) is lead developing Deadlock as I understand it. It has his fingerprints all over it, at least. It seems enough other people at Valve liked his idea of a twist on the MOBA concept to turn it into a full project.

    I feel your frustration but there isn’t really any opportunity cost lost here. It’s not that they decided to make “a game” and chose this one out of all available options. If they felt like they had enough ideas to make Half-Life 3 (or any other single player game) then they would have. It’s just that this is the game they want to make right now.

  • Defaced@lemmy.world
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    3 months ago

    For what it’s worth, Robin Walker and his team are working on the next half life after Alyx. Will that ever come out? I have no idea and I’m not expecting anything. Deadlock however is a game designed by one of the grandfathers of the moba genre, and has had over 20k concurrent players at any given time, and it wasn’t even announced with it’s existence only known through word of mouth. That’s insanely impressive and shows how huge the moba genre really is and how those players are thirsty for a new game from a big company. It sucks and I wish we had more sp valve games but I’m content with the work they’ve done on proton, steamos, the steam deck, steam itself, and half life alyx. They haven’t been sitting on their hands not doing anything, they’ve been putting their focus on more technical areas versus making games and that’s ok.

  • acosmichippo@lemmy.world
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    3 months ago

    but they do have all the money in the world, no external pressure, no publisher to shit on them, it’s just their developers and artists and a vision.

    I think that’s part of the issue. Supposedly they do have multiple games in development and a large percentage of their employees are working on them. But they are content to let the creative and technical processes play out, without announcing too-ambitious release dates which inevitably get pushed back and still have a buggy game released. And sometimes they even cut their losses if a long term project just isn’t working out.

    • jeeva@lemmy.world
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      3 months ago

      I’m not saying everything in the world has been done, but “what, like Tiny Tina’s Wonderlands?”

      • Carighan Maconar@lemmy.world
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        3 months ago

        Yeah, was thinking the same thing. Which, importantly, is already a game based upon a DLC for a previous Borderlands game!

  • tomi000@lemmy.world
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    3 months ago

    Why does this billion dollar company not do exaxtly what I expect them to😡 They made great games because those are the ones I like and now they make shitty games because I dont like them.

  • stardust@lemmy.ca
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    3 months ago

    I wish they’d at least do some fun story driven coop stuff instead of only pvp stuff. But, I miss the single player days.

  • MentalEdge@sopuli.xyz
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    3 months ago

    Don’t they supposedly have a couple other games in the works, too? What are the chances they’re working on three new MOBAs?

    • Geth@lemmy.dbzer0.comOP
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      3 months ago

      Inject this hopium into my veins.

      They could just be one moba, one hero shooter and one last man standing, all online and all competitive.

  • BReel@lemmy.one
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    3 months ago

    I’m stoked about Deadlock. I used to play Super Monday Night Combat constantly, until it shut down.

    I’ve been waiting like 10 years to get a decent game that fills that void, and Deadlock seems to finally be it! I personally couldn’t be happier with their choice hah.

  • PapstJL4U@lemmy.world
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    3 months ago

    Isnt Icefrog one of the lead devs? I guess he likes this style of game. How many Total Wars, 4x and CoDs were released while Valve made one more Dota-like. Valve has some cool people working, vut O don’t see a Suda51, a Raphael, Swery or Co, who has the focus to develope such a single player experience. If the flat structure with ‘at will’ project focus is still a thing, than sp games have probably a problem getting devs.

    • Geth@lemmy.dbzer0.comOP
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      3 months ago

      Since they are probably working on other stuff as well could this mean that Icefrog is the only lead who can take a project to completion reliably within Valve’s organizational structure?

  • lorty@lemmy.ml
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    3 months ago

    Valve doesn’t want to make a buy to play game unless it’s something that pushes the medium forward somehow, which is the only reason Alyx was made. A PvP moba can be a source of continued revenue like all the other games they still support (and one they don’t).