• 0li0li@lemmy.world
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    1 month ago

    Planetside never needed this, you can ram to kill, from the ground or air. Kind of a lazy solution isn’t it? Why not give players the means to fight back or deter instead?

    • jeeva@lemmy.world
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      1 month ago

      I think the difference was that there was no impact damage for the vehicles in this game (so people were abusing it), whereas PS definitely did have that.

        • Pika@sh.itjust.works
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          1 month ago

          go one step further. If it collides with a surface that is a “player” have the damage be non-repairable. Late game repair skills can be super strong, avoiding that by having a perma damage if a player is detected on the collision would go far.