HI all, I’m making a game about Prometheus (the Titan who stole fire from the gods) assigning you, the player, a quest to “steal fire” from each of the 12 Olympian gods (e.g. mastery of the seas from Poseidon). I’m trying to decide whether to stick with side scrolling (where I’m comfortable in designing tilesets and player characters for) or go with top down (meaning having to learn how to design 8-way walking/attack/etc. animations and top-down tilesets)

I’m leaning more towards sticking with side-scrolling (since that is much easier for me), but what do you all think?

edit: The game will probably be a mix of exploration, puzzles, and a bit of action as well (e.g. fighting enemies, boss fights maybe?)

I’m thinking of adding lots of different symbols and references to interesting ancient greek myths I’ve read (e.g. how Persephone has to go between Hades and Demeter, causing a period of poor harvests when Demeter isn’t with her daughter)

Also, the art will be pixel art as that’s what I’m most comfortable with

edit 2: I’ll be going with side-scrolling :D

  • If you’re asking for what people would prefer to play when all’s said and done, personally, I prefer at least a top down perspective for the kind of gameplay it sounds like would go well with the story and idea you’ve mentioned.

    But, yes. It’s a bit more work. Entirely different level design, besides the extra animation assets for the new directions. So if you are asking for a better starting point to learn, it might be better to make it a side-scrolling style game.