• Clbull@lemmy.world
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    10 hours ago

    I’ll add some context, as I actually own a Switch 2 and Mario Kart World.

    The game is full of “intermission tracks”, where the next race starts at the previous track and you effectively drive to the next track for the first two laps, then complete a single lap of the destination track. For example, in the Mushroom Cup, rather than start the second race at Crown City, you’d instead start at Mario Bros Circuit (the 1st track in the cup), drive to Crown City for two “laps” then complete a single lap of Crown City.

    Many people voted Random in online multiplayer instead of picking one of the three interconnecting tracks, because the intermission tracks frankly suck for the most part, and are just straight-line roads. By picking Random, the game would actually pick a completely different course and you’d do a standard 3-lap race, like you would by selecting the course in Time Trial mode.

    At least that’s what used to happen, before the latest patch… Now, random actually picks one of the three interconnecting courses, and no longer picks a random course.

    To be honest, I think intermission tracks only really work in Free Roam and Knockout Tour. It doesn’t feel innovative to effectively drive to the next racetrack when you still have to wait between race results and loading screens.

    • Echo Dot@feddit.uk
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      4 hours ago

      I swear to God Nintendo don’t play test their games anymore. It’s always something like this.

    • ms.lane@lemmy.world
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      6 hours ago

      because the intermission tracks frankly suck for the most part, and are just straight-line roads.

      It almost feels like Nintendo are punishing the old meta of high acceleration/very nimble but no speed, using drifting and boosts to keep up speed.

      • Clbull@lemmy.world
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        1 hour ago

        Yup.

        Best kart/racer combination in the game is genuinely one of the Bowser ones, due to having the lowest acceleration and highest top speed in the game.