The original impetus to do these comparisons was that there were reports of significant motion blur on the Switch 2, so comparing it was the whole point.
And indeed, it’s even worse than the original LCD Switch display.
I found it interesting that all LCD handheld PC displays tested except the ROG ALLY X had poor response times on the display, including the LCD steam deck.
None were as bad as the Switch 2 though. The 120Hz refresh rate doesn’t seem to make a lot of sense if frames can’t even transition at a rate that keeps up with it.
The 120Hz refresh rate doesn’t seem to make a lot of sense if frames can’t even transition at a rate that keeps up with it.
The main use is for VRR, with bigger ranges making it more usable (and input latency should improve, but few games are going to run at 120fps). However, it seems like the feature is mostly broken in retail games, with it only really working in that paid tie-in game.
Why even bother with the Switch 2, if we are measuring the fastest display?
The original impetus to do these comparisons was that there were reports of significant motion blur on the Switch 2, so comparing it was the whole point.
And indeed, it’s even worse than the original LCD Switch display.
I found it interesting that all LCD handheld PC displays tested except the ROG ALLY X had poor response times on the display, including the LCD steam deck.
None were as bad as the Switch 2 though. The 120Hz refresh rate doesn’t seem to make a lot of sense if frames can’t even transition at a rate that keeps up with it.
The main use is for VRR, with bigger ranges making it more usable (and input latency should improve, but few games are going to run at 120fps). However, it seems like the feature is mostly broken in retail games, with it only really working in that paid tie-in game.