I just finished South of Midnight , it’s a mediocre action game with a decent story, but pretty good music specifically written for the game. It kinda feels like Alice Madness Returns meets Disney’s Princess and the Frog (without the frog changing).
Just started up on Dredge and having some fun with it so far.
It’s a shame, the music is great and I do love the freshness of the unusual setting. But having seen both some gameplay and some of the writing I just can’t see myself playing it.
Yeah, I finished the game wishing it would be a higher recommendation, but it just falls short on a lot of things. I don’t mind the price I paid for it, but it’s a hard sell even at $29.99 (summer sale price).
The top things to me were setting, animation (feels like clay/stop motion in a cool way), and setting. But the fighting is only okay (never really evolves beyond button smashing and dodging), the story doesn’t really build on itself, and the platforming is generic and linear.
It also doesn’t help this is an Xbox studios game, since it seems like a bit more time/money would have gone far for this game.
I just finished South of Midnight , it’s a mediocre action game with a decent story, but pretty good music specifically written for the game. It kinda feels like Alice Madness Returns meets Disney’s Princess and the Frog (without the frog changing).
Just started up on Dredge and having some fun with it so far.
Dredge is awesome!
It’s a shame, the music is great and I do love the freshness of the unusual setting. But having seen both some gameplay and some of the writing I just can’t see myself playing it.
Yeah, I finished the game wishing it would be a higher recommendation, but it just falls short on a lot of things. I don’t mind the price I paid for it, but it’s a hard sell even at $29.99 (summer sale price).
The top things to me were setting, animation (feels like clay/stop motion in a cool way), and setting. But the fighting is only okay (never really evolves beyond button smashing and dodging), the story doesn’t really build on itself, and the platforming is generic and linear.
It also doesn’t help this is an Xbox studios game, since it seems like a bit more time/money would have gone far for this game.