• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    1 month ago

    Not set in a fantasy world and was not expansive science fiction

    Uh… I mean, it kinda is. The world of the game itself is pretty wild. Monsters of a kind exist, and there is some sort of fog between the continents that csn literally make you stop existing without sci-fi tech to protect you. And it’s growing.

    Actually talking to the corpo lady on the boat, doing the church quests, as well as having a high Encyclopedia skill gives you tons of exposition about the world itself, and it is gnarly.

    • RobotZap10000@feddit.nl
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      1 month ago

      I was surprised that the church sequence doesn’t kill you. I only got shot once in the Whirling-In-Rags.

    • darthelmet@lemmy.world
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      30 days ago

      Quite frankly I had such a high Inland Empire on my playthrough that the only things I’m sure are real are the things Kim or my good friend Horrific Necktie backed me up on.

      • AnarchistArtificer@lemmy.world
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        30 days ago

        I will always back you up bratan! You and I are bratannoi – brothers. Brothers fight. But when they’re done fighting, you know what they do? They party. They fucking party!

    • TwoBeeSan@lemmy.world
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      29 days ago

      The pale is incredibly interesting as a concept.

      Entropy.

      But filled with memories of things that happened before and maybe in the future too.

      The pale driver gives you evenore context.

    • leftzero@lemmy.dbzer0.com
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      29 days ago

      They aren’t continents; calling them continents implies a planet, but the planet is long gone, broken apart into isolas (containing both land, including full continents, and sea) floating in the Pale, which is very much not fog.

      The Pale isn’t… anything, really. A literal lack of being. Not matter, or energy, but space-time broken down into pure entropy where direction and time lose all meaning.

      • ameancow@lemmy.world
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        29 days ago

        Part of the idea behind the “world” is the idea that we normalize our reality and it’s almost equally absurd and distressing, we have just as much craziness in our existence that we’re just used to the same way. “Oh, we’re floating on a spherical rock in an endless dark void? And the climate is changing and we may all go extinct? Cool, what’s for breakfast.”

        It’s used as a metaphor for how we just plow through our own narratives in life without stopping to think about how weird and fascinating and disturbing our own reality is, and it could be radically different and we would get used to that as well.

    • ameancow@lemmy.world
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      29 days ago

      The game gives the player so many options for what you want to dive deeply into. Some players might get lost in the backstory and politics, some might dive into the characters, some like myself might get lost down the surreal/sci-fi elements. It’s very easy to play an entire playthrough and miss entire bodies of work within the work.

      And if you’re like half the people commenting here, you might boot the game up and immediately say “I ain’t reading all that” and go fire up Call of Duty.

      • And if you’re like half the people commenting here, you might boot the game up and immediately say “I ain’t reading all that” and go fire up Call of Duty.

        Fr. Some dude up in here basically implied DE isn’t a good game or a proper RPG, but they are so vague about their complaints it doesn’t even sound like they ever actually played the game, they just want to be contrarian.

        • ameancow@lemmy.world
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          28 days ago

          You summed up why I never engage in media/gaming conversations online, but I had to step into this one because the game was legitimately art and needs to be recognized and preserved before like, the Turmp administration declares it terrorist propaganda or something. (Don’t scroll down where people are saying it was an artistic game as a derogatory slam.)