• taiyang@lemmy.world
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    15 hours ago

    Y’know, from a risk assessment standpoint, you can’t be too surprised they over rely on data since AAAs cost so much to make an a flop can lose millions, and sometimes even billions of dollars. Mediocre can still sell, and you and I both know they aren’t doing it for art or expression.

    I do want to make one other point about survivor bias, though… there are plenty of crappy indie games, too. We focus a lot on the greats (and trust me, I hunger for the Silksong) but it makes up a pretty small percent in a world where everyone can make something. I sometimes will spin up a random game from regrettable purchases (like, indiegala bundles or those “mystery game” purchases) and some of them are really, truly horrible. I try to give is as much respect as I can, and sometimes I do find a few gems that nobody has played, but like… not every passion project is Undertale, lol.

    Although tbh, I like streaming a bad game for friends because they can watch me suffer, haha, so I still appreciate the, uh, effort.

    • brucethemoose@lemmy.world
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      2 hours ago

      there are plenty of crappy indie games, too

      This is a massive understatement.

      There’s this fantasy that indie = high quality, but just look through Steam chronologically. 95%-99% of indie games seem to be good ideas that faded into obscurity, buried under the tidal wave of other games, that their creators probably burned out making for little in return. Many are just… not great. But others look like bad rolls of the dice.

      Basically zero indies are Stardew Valleys or Rimworlds.

      This is the nuance the Baldurs Gate dev is getting it. It’s not ‘games should develop like indies’; they literally can’t afford a 95% flop rate.

      But that doesn’t mean the metrics they use for decision making aren’t massively flawed.