Nearly a year on from the launch of MachineGames' brilliant Indiana Jones and the Great Circle, the studio is back with an additional chapter, The Order of the Giants, which arrives on September 4. For those who enjoyed the base game's blend of puzzle-solving and fisticuffs, this fresh DLC adds more of what you love — and takes a novel approach to tuning its difficulty, based on your experience with the Great Circle so far.
People do all the time and it makes no sense to me.
I assume it’s people who are highly motivated by hype and the community conversation to play something while it’s in the zeitgeist, the same as people who want to skip stuff to play story games that are direct narrative sequels without bothering to play anything before it, presumably just because it’s popular and catches their eye.
Probably the same drive that keeps pre-orders and day one sales so high, despite it pretty much always being a better idea to wait a year or so for sales/updates/etc.
I haven’t played the IJ game or seen any details about its DLC, but DLC can sometimes be accessed before the main game is completed.
It could potentially be like the Dark Souls 1 DLC, where you can enter the area at any time after a certain point in your playthrough. You can enter Oolacile after you defeat the Hyrda in the Basin and the Crystal Golem in the Duke’s Archives. This can be completed at various points in the game before you finish the game.
I had similar thoughts, especially since the main game has been out for a while.
I’ve played the main game multiple times, 100% it, helped others play it, and I’ve even done speedruns in various difficulties just to see how long the “core” story would take.
Does that mean the DLC will scale for me due to my 100%-ing? Will it be based on my various difficulty settings? Will it be my most recent playthrough? We shall see. In the end, it’ll be interesting to see what they do with the story; the main game’s story was a little odd for me in one particular case since Indiana Jones
This doesn’t really make much sense to me, why wouldn’t you play through the game before touching the DLC?
People do all the time and it makes no sense to me.
I assume it’s people who are highly motivated by hype and the community conversation to play something while it’s in the zeitgeist, the same as people who want to skip stuff to play story games that are direct narrative sequels without bothering to play anything before it, presumably just because it’s popular and catches their eye.
Probably the same drive that keeps pre-orders and day one sales so high, despite it pretty much always being a better idea to wait a year or so for sales/updates/etc.
I haven’t played the IJ game or seen any details about its DLC, but DLC can sometimes be accessed before the main game is completed.
It could potentially be like the Dark Souls 1 DLC, where you can enter the area at any time after a certain point in your playthrough. You can enter Oolacile after you defeat the Hyrda in the Basin and the Crystal Golem in the Duke’s Archives. This can be completed at various points in the game before you finish the game.
As far as I’m aware it’s like standalone in the sense that it’s separate from the main game, like you access it through the menu.
And my question is more, what incentive does the player have for playing this before the base game.
I had similar thoughts, especially since the main game has been out for a while. I’ve played the main game multiple times, 100% it, helped others play it, and I’ve even done speedruns in various difficulties just to see how long the “core” story would take.
Does that mean the DLC will scale for me due to my 100%-ing? Will it be based on my various difficulty settings? Will it be my most recent playthrough? We shall see. In the end, it’ll be interesting to see what they do with the story; the main game’s story was a little odd for me in one particular case since Indiana Jones
spoiler
encountered Noah’s Ark
in the novels at an earlier stage of his life.