alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-22 days agoRandy Pitchford shares thoughts on the Stop Killing Games campaign, gets very existential: "It's so sobering to think about the fact that everything will end[...]and I kind of hate that"www.pcgamer.comexternal-linkmessage-square33fedilinkarrow-up169arrow-down14
arrow-up165arrow-down1external-linkRandy Pitchford shares thoughts on the Stop Killing Games campaign, gets very existential: "It's so sobering to think about the fact that everything will end[...]and I kind of hate that"www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · edit-22 days agomessage-square33fedilink
minus-squarekugmo@sh.itjust.workslinkfedilinkEnglisharrow-up2·edit-21 day agoI mean hosting a game via a server binary you’re hosting, not your game console acting as a dedicated server. I believe Mecassault for Xbox had lobbies you would manually join because it was pre-matchmaking and some players would mic check you too.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up2·1 day ago I mean hosting a game via a server binary you’re hosting, not your game console acting as a dedicated server. What do you think the game console is doing when you are running a dedicated server on it? 🤨
minus-squarekugmo@sh.itjust.workslinkfedilinkEnglisharrow-up1·10 hours agoWell only in 8th gen there was dedicated servers, before that I know it was all peer to peer.
I mean hosting a game via a server binary you’re hosting, not your game console acting as a dedicated server. I believe Mecassault for Xbox had lobbies you would manually join because it was pre-matchmaking and some players would mic check you too.
What do you think the game console is doing when you are running a dedicated server on it? 🤨
Well only in 8th gen there was dedicated servers, before that I know it was all peer to peer.