• missingno@fedia.io
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    4 days ago

    Not having the mechanic to begin with would be better than a thing that merely makes it less bad, because even then there’s still an opportunity cost.

    • subignition@fedia.io
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      4 days ago

      Exploration is a task that has inherent difficulty in the genre, it’s uncommon to have actual points of no return as you describe, but if you can’t see through a particular segment to the next checkpoint, yeah sometimes giving up will cost you. An actual point of no return probably means you’re on the cusp of a sweet new ability though.