In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium’s capacity.

Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

Where’s that sweet spot now for you?

For me, it’s 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I’d probably decline if some game would exceed 2x of my norm or 120GB of storage.

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    21 hours ago

    .kkrieger is damn cool, it is a full 3D FPS that only takes up less than 100 kilobytes.

    The game was released in the demoscene back in 2004.

    I have played it, it is damn impressive feom a technical point of view, but it isn’t very fun as a game. Visually it is stunning when you consider the size and the tech at the time, it looks quite atmospheric with bloom and impressive textures.

    Nostalgia Nerd made a video about it:

    https://youtu.be/bD1wWY1YD-M