If mods aren’t real games, can we reverse the cease and desists for all the fan mods they’ve killed? After all, if they aren’t real games and aren’t to be considered legally for patent/trademark/copyright then they aren’t violating anything?
I honestly think it’s absurd you can be doing something for nearly 30 years (longer than a patent lasts) and then try to get a patent on it retroactively. That seems like a completely insane cheat code for the patent process.
“I want to control an idea I came up with, but that person who came up with that idea first doesn’t count”
Is an insane argument
So game mechanics in DLCs cannot be patented, because they are just mods?
DLCs are not mods because they are official (read: paid)
It’s basically a non-sequitur.
A mod isn’t a standalone game, sure. It requires the base game to have meaning. Unitl it gets spinned off and becomes a “real” (standalone) game.
However, that has no connection with the original problem: Did anyone who isn’t Nintendo ever animate a cartoony person throwing a ball that does something, before Nintendo filed for a patent?
Of course they have. That’s prior art, and the patent itself is under serious question - whether the animation was in a “real” game, a “fake” one or in a Blender animation has very little influence on that fact.
A mod isn’t a standalone game, sure. It requires the base game to have meaning. Unitl it gets spinned off and becomes a “real” (standalone) game.
Many standalone games are nothing without the game engine, which many developers have bought/licensed.
In this case the “standalone game” can be considered the game engine, which allows the modder to create their own game, within the limits of that engine.
From the point of the player, they need to pay for the game engine and the game/mod in any case, either by paying with one transaction, or, incase of payed mods, in two.
To play a specific DLC, you also have to pay twice. And I am pretty sure that Nintendo will argue that game mechanics in DLCs developed by them can be patented as well…
What I mean is Nintendos argument hat mods aren’t ‘real games’ is flawed…
Sure. It’s just that the user doesn’t install Unity (or any other engine) themselves when installing a game. They install the game and “it just works”.
For a mod, you have to either have the game, or go get it before you can play a mod.
I know what a game engine is. A court clerk or judge most likely - doesn’t.
And it’s in Nintendo’s interests to paint mods as something lesser - that’s why they take this strawman angle to mods. They couldn’t care less about “games” or “mods”. They care about protecting their IP with any groin punches and baby mario noises they can get their divorced-from-reality hands on.
Well well well.
Looks like Shin Megami Tensei is able to make a patent for catching and training monsters.
Game in question: Shin Megami Tensei: Digital Devil Saga 11 September 1987
Source games
The issue is game mechanics, not the game. If a games mechanic that existed as prior art can’t be used, then neither should they be able to sue about it.
Counter-Strike being the most popular PC game in the planet must be a figment of my own imagination, then.
Also Portal Stories: Mel, Portal Reloaded and many more mods for the game all add one extra component to Portal which makes them completely separate games.
Can’t believe Valve didn’t make real game. CS, TF2, DOTA2, all fake.
Yo, don’t shit talk the makers of the award winning game Ricochet like that
Perfect example. So many half life mods alone spawned stand alone games. Not to mention others created elsewhere. It’s kind of offensive that they are saying they’re not games
Just the modded games stemming from StarCraft and warcraft 3 is massive.
Didn’t Nintendo c&d a Pokémon mod for palword like super early on in release? cough cough they did / https://www.reddit.com/r/Steam/comments/19f7929/pokemons_team_released_a_statement_about/
i mean that one smells more like IP lawyers being IP lawyers and overzealously defending trademarks
Every day I am more convinced that someone made a wish to the monkey paw for Nintendo to do something about Palworld, and now we are where we are.
the monkey paw in question is intellectual property law. everytime a case is ruled in favor of ip law it becomes slightly more restrictive, which generally benefits corporations more than the public. every time you cheer for ip law to be enforced in some big landmark case, you’re invariably rooting for the noose around our necks to get just a bit tighter.
it’s for this reason that, despite really not liking ai stuff, i think openai and meta being fined for training on “stolen” work will inevitably do more harm than goodI truly don’t understand why anyone gave a fuck about Nintendo caring about Palworld.
There’s a group of citizens of a nation that supports what Nintendo doing to Palworld devs. Back when I read the noise on Xitter when Nintendo first filed against Palworld, lots of Japanese support it because something something disrespect or some bullshit. It sickens me that they are just lying belly up drinking the shit Nintendo puts out and trying to snuff competition
oh the poor shareholders, i’ll lose sleep thinking about their potentially
lostdiminished dividends!
nah a series of actual weasels broke the universe
Yeah at the beginning Nintendo weren’t doing anything despite people complaining about Pal World which I don’t really get why they would do such a thing.
So if someone created a mod for palworld that put Pokemon in the game that would be fine?
That already happened and they already C&D’d it according to someone else in this thread
That’s like lawsuit squared
Of course not, then it would be a game infringing on their IP. That’s just common sense.
Im not even mad at Nintendo, they’re a mega corporation, they constantly fuck around like this. I blame the horrible laws and geriatric lawmakers who won’t stand up to these corporations and put in laws to stop all this fuckery. These mega corps will always take the loopholes and play these games
a videogame isn’t a big mod out of an engine? Like, GTA V, is a mod of RAGE engine?
It depends how mod is made. If it depends on a base content of a game, it’s generally a mod for that game. That’s what Counter-Strike and DOTA for example was at first (they required Half-Life, and Warcraft 3 base files respectively).
If you make a game for a specific engine, it’s generally considered as a standalone game, not a mod. Also in olden days code for the engine and the game wasn’t separated so you couldn’t easily reuse the game engine. AFAIK Id Software was one of the first companies that made reusable game engines that were also licensed to other companies, and even made map editor available for free.
Thanks for your reply, I just forgot add ‘/s’ at the end of my comment.