• vateso5074@lemmy.world
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    22 hours ago

    It also occurred to me that folks from the younger generation may not have played OoT, so here is the same reapplied to Breath of the Wild:

    1. Ordinary World: The Great Plateau

    2. Call to Adventure: The message left by Zelda after waking up.

    3. Refusal of the Call: The temptation not to climb that damn frozen mountain because you haven’t figured out how to keep warm yet. Alternatively, the temptation to spend hours just chopping trees and killing Bokoblins instead of moving on.

    4. Meeting the Mentor: The old man (King Rhoam) who teaches you how to do things like staying warm to be able to climb the mountain.

    5. Crossing the Threshold: Climbing the tower and gliding down to Hyrule Field.

    6. Tests, Allies, Enemies: The majority of the game, including all shrines and the four divine beasts.

    7. Approach: Pushing through Hyrule Castle.

    8. Ordeal, Death & Rebirth: Fighting Calamity Ganon (and the 4 Blights if skipped). Also Link fully recovering his memories and being “reborn” in a metaphorical sense.

    9. Reward, Seizing the Sword: Rescuing Zelda, obtaining the Bow of Light.

    10. The Road Back: Returning back out to Hyrule Field.

    11. Resurrection: Calamity Ganon returns as Dark Beast Ganon

    12. Return with Elixir: The calamity is over, the guardians are deactivated, and Hyrule Castle is no longer corrupted. People can move back and rebuild.

      • vateso5074@lemmy.world
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        18 hours ago

        Not a lit major, just someone who spends too long going through Wikipedia and TV Tropes and was looking for any way to pass the time at work, haha.