AI art is great, because now I can make artsy pictures in my presentations. AI art can never replace real artists though, it’s just not that good. There will always be a place for real artists, AI art is only for amateurs that would never pay for real art anyways.
Or where hiring an actual real artists - for example if you were to need dozens of graphics for, say, a TTRPG you’re running.
On the other hand, if you’re e.g. writing your own TTRPG, and getting it published, you ought to use a real artist.
IMO the best way to determine if AI is okay to use or not, is by the purpose - is it a personal project, something you won’t profit off? Then sure. Is it something you’re going to profit off of? Then use a real artist and include them in the profits.
Or where hiring an actual real artists - for example if you were to need dozens of graphics for, say, a TTRPG you’re running.
The only issue with that is that the AI was trained off the art from people who did create art for their TTRPG either paid or as a passion project.
Does that mean that new art effectively stops getting made for these scenarios? That real artists who are inspired to make cool art for their games just disappear or get assumed it was just AI?
I kind of wonder if we just stagnate from here, with very little new art being created that doesn’t come from AI. In 10 years will we still be using the long recycled art from the last human artists? (Not that humans will stop creating art, but less will and they will often be drowned out from the flood of AI output)
Very, very few TTRPG sessions have artists creating art for each of them. Mine certainly didn’t before I could run genAI models locally. At most I’d grab generic, CC-licenced ambiance art, or, if the group had an artistic veined person, they’d help out with some character sheet art and such.
AI took no jobs here. And as I said, if the art is for something you profit off of, you should use an actual artist.
I’m not talking about jobs, just people who do art for fun. Before AI there was still a lot of D&D fan art for example. Tons of people drawing their character or getting a commission done of the party after a long campaign. That kind of thing.
I think AI art has a negative impact on that sort of expression. People who might have tried it instead just generate something instead, never learning they really like to draw. People who would’ve commissioned something now can just generate a pic instead. People who had fun sharing fan art lose their motivation because for every one picture they complete, 1000s of AI images bury their art so it never gets appreciated.
One of the best minis in a game I was in that was ever used was a hydra made out of paper, and when we killed a head, the dm pulled one out of the slots and it was a bloody stump drawn at the base of the neck. Everyone at the table flipped their shit, it was awesome.
If the dm just used ai to make something, that wouldn’t have happened. It would’ve been disappointing to find out if was an ai image for the players, and he wouldn’t have made that fun memory.
I’m not disagreeing that said mini scene isn’t epic, but AI literally doesn’t take away from such events - in fact it can help make them happen.
There’s tons of people out there (including myself) who have the mental/cerebral creativity, but lack the ability to translate it to something hand-drawn. To take my own example further, I can’t draw for shit - and this isn’t for lack of trying, mind you, I’ve spent 4 years in an architectural high school, each year having 2-4 weekly freehand drawing classes, and while I can manage more regular objects in perspective… that’s about it. On the other hand, I’m really good with CAD in general, or mechanical drawings. To me AI isn’t something that takes away my creativity, or replaces the human element, because I know what I want on-screen, and simply require an aid, a tool, to make that happen.
With my TTRPG games (which are more sci-fi oriented), I still do 90% of the prep by hand. I plan ahead for the possible paths my players will take, generate backdrops to be used on my projector, and recently even started generating background music to play.
Even if I was a “real artist”, the amount of work required to eliminate AI from the workflow is simply not doable by a single person.
But yet again, it doesn’t take away from my creativity. I still have to come up with the scenarios, the possible outcomes, how my players might react, plan the backdrops and music and battle scenes and whatnot, and have everything I’ve envisioned, translated into something my players can see.
AI isn’t providing the creativity, but a way to translate the vision to visual.
That’s really sad that you think that way and telling that you missed the point.
If you hand make something for your game, during the creation process you’ll have a hydra moment and make something different than your initial idea. If you just use AI then you stay with that initial idea and don’t explore it. So yeah, it does take away from your creativity and you don’t even realize it.
I guarantee you that if you actually made something yourself for your campaign your players would like it much more than the AI stuff.
Because the big secret of artists? Stuff never turns out as good as it was in your head. Not once. And it’s not supposed to.
With the same attitude one could campaign for ditching digital art tools, hell, even paint and paper, and going back all the way to cave paintings.
AI is a tool, period. Using it does not denigrate the process, and no, unlike your claim, does not take away from creativity, in fact it can trigger the exact same new ideas other creative processes can.
What’s truly sad is that you, in complete lack of understanding of how and why AI can be used, are dismissing not just AI but people who use it, putting your ideology of “art purism” as something superior. My recommendation is, you look back in history and see how every single technological advancement that resulted in such outcries and purist movements, has ended up. Small hint: you’re very much on the wrong side of things.
AI art is great, because now I can make artsy pictures in my presentations. AI art can never replace real artists though, it’s just not that good. There will always be a place for real artists, AI art is only for amateurs that would never pay for real art anyways.
Enjoy making Clipart Storyteller.
Or where hiring an actual real artists - for example if you were to need dozens of graphics for, say, a TTRPG you’re running.
On the other hand, if you’re e.g. writing your own TTRPG, and getting it published, you ought to use a real artist.
IMO the best way to determine if AI is okay to use or not, is by the purpose - is it a personal project, something you won’t profit off? Then sure. Is it something you’re going to profit off of? Then use a real artist and include them in the profits.
The only issue with that is that the AI was trained off the art from people who did create art for their TTRPG either paid or as a passion project.
Does that mean that new art effectively stops getting made for these scenarios? That real artists who are inspired to make cool art for their games just disappear or get assumed it was just AI?
I kind of wonder if we just stagnate from here, with very little new art being created that doesn’t come from AI. In 10 years will we still be using the long recycled art from the last human artists? (Not that humans will stop creating art, but less will and they will often be drowned out from the flood of AI output)
Very, very few TTRPG sessions have artists creating art for each of them. Mine certainly didn’t before I could run genAI models locally. At most I’d grab generic, CC-licenced ambiance art, or, if the group had an artistic veined person, they’d help out with some character sheet art and such.
AI took no jobs here. And as I said, if the art is for something you profit off of, you should use an actual artist.
I’m not talking about jobs, just people who do art for fun. Before AI there was still a lot of D&D fan art for example. Tons of people drawing their character or getting a commission done of the party after a long campaign. That kind of thing.
I think AI art has a negative impact on that sort of expression. People who might have tried it instead just generate something instead, never learning they really like to draw. People who would’ve commissioned something now can just generate a pic instead. People who had fun sharing fan art lose their motivation because for every one picture they complete, 1000s of AI images bury their art so it never gets appreciated.
One of the best minis in a game I was in that was ever used was a hydra made out of paper, and when we killed a head, the dm pulled one out of the slots and it was a bloody stump drawn at the base of the neck. Everyone at the table flipped their shit, it was awesome.
If the dm just used ai to make something, that wouldn’t have happened. It would’ve been disappointing to find out if was an ai image for the players, and he wouldn’t have made that fun memory.
AI takes away potential in more ways than one.
Wow. Way to be ignorant.
I’m not disagreeing that said mini scene isn’t epic, but AI literally doesn’t take away from such events - in fact it can help make them happen.
There’s tons of people out there (including myself) who have the mental/cerebral creativity, but lack the ability to translate it to something hand-drawn. To take my own example further, I can’t draw for shit - and this isn’t for lack of trying, mind you, I’ve spent 4 years in an architectural high school, each year having 2-4 weekly freehand drawing classes, and while I can manage more regular objects in perspective… that’s about it. On the other hand, I’m really good with CAD in general, or mechanical drawings. To me AI isn’t something that takes away my creativity, or replaces the human element, because I know what I want on-screen, and simply require an aid, a tool, to make that happen.
With my TTRPG games (which are more sci-fi oriented), I still do 90% of the prep by hand. I plan ahead for the possible paths my players will take, generate backdrops to be used on my projector, and recently even started generating background music to play.
Even if I was a “real artist”, the amount of work required to eliminate AI from the workflow is simply not doable by a single person.
But yet again, it doesn’t take away from my creativity. I still have to come up with the scenarios, the possible outcomes, how my players might react, plan the backdrops and music and battle scenes and whatnot, and have everything I’ve envisioned, translated into something my players can see.
AI isn’t providing the creativity, but a way to translate the vision to visual.
That’s really sad that you think that way and telling that you missed the point.
If you hand make something for your game, during the creation process you’ll have a hydra moment and make something different than your initial idea. If you just use AI then you stay with that initial idea and don’t explore it. So yeah, it does take away from your creativity and you don’t even realize it.
I guarantee you that if you actually made something yourself for your campaign your players would like it much more than the AI stuff.
Because the big secret of artists? Stuff never turns out as good as it was in your head. Not once. And it’s not supposed to.
With the same attitude one could campaign for ditching digital art tools, hell, even paint and paper, and going back all the way to cave paintings.
AI is a tool, period. Using it does not denigrate the process, and no, unlike your claim, does not take away from creativity, in fact it can trigger the exact same new ideas other creative processes can.
What’s truly sad is that you, in complete lack of understanding of how and why AI can be used, are dismissing not just AI but people who use it, putting your ideology of “art purism” as something superior. My recommendation is, you look back in history and see how every single technological advancement that resulted in such outcries and purist movements, has ended up. Small hint: you’re very much on the wrong side of things.
I think this can be summarised as “fair use”, something the AI providers like OpenAi could learn a thing or two about.