• atomicbocks@sh.itjust.works
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    18 hours ago

    I think you are forgetting the other reason Valve cornered the market;

    “One thing that we have learned is that piracy is not a pricing issue. It’s a service issue… The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates.”

    Gabe Newell, CEO Valve - Speaking at the Washington Technology Industry Association’s (WTIA) Tech NW Conference.

    • jwiggler@sh.itjust.works
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      16 hours ago

      Yeah, no I definitely agree they’re good to gamers. I also love how they have a flat structure, and I think Gabe seems like a smart guy. He’s given some interesting talks about economics. They’ve made a great platform for gamers, but it doesn’t quite change that their business model is based on taking a cut of the profit of work done by others. In most other scenarios, it’s easy for us to recognize when companies do this – amazon, Walmart, etc, but in Valves case they have such a great reputation among gamers and a fanbase of their own, I think the escape a good amount of warranted scrutiny (game dev side, not gamer side)

      • Jakeroxs@sh.itjust.works
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        4 hours ago

        “Is based on taking a cut of the product of work done by others.”

        That seems like a fair trade off for game developers in turn getting to use the platform who’s work was done by… Valve.

        I understand why people make this argument but it’s really undercutting the value that Valve provides developers who utilize steam for distribution.