The entire Mass Effect series. Many of the missions were dredging through mostly empty buildings that had copy-pasted boxes and random shit in them. Just generic buildings with generic crap stuffed into them. The world felt purposeless, sterile, and generic to me.
Also, the story just didn’t really grab me that much as I cringe at the romance parts of any story. And lastly, the gameplay was just clunky and awkward to me.
The entire Mass Effect series. Many of the missions were dredging through mostly empty buildings that had copy-pasted boxes and random shit in them. Just generic buildings with generic crap stuffed into them. The world felt purposeless, sterile, and generic to me.
Also, the story just didn’t really grab me that much as I cringe at the romance parts of any story. And lastly, the gameplay was just clunky and awkward to me.
I played through fhe whole series thinking the good part was about to happen since there was hype for the game.
Out of curiosity, who did you romance, and why?
No one. Because it’s incredibly cringy.
So am I to assume there was more to the story that didn’t click with you than the optional narrative sub-branch that you chose not to engage with?
I do wish they’d done more with the buildings.
The structures being carbon-copy was lore, they’re built in factories and dropped from ships.
But that doesn’t mean they all need the same boxes in a row layout internally, some personality would have been great and pretty easy to implement.