Cool, but i still refuse to play games that require frame generation or upscaling to be playable at all.
I don’t think that Frame Generation makes unplayable games to be playable. Upscaling on the other hand, is a different story.
I have not seen FSR 4+ or DLSS 4+ upscaling live yet but anything before that looks horrendous, so blurry and full of artifacts. Even going from native to the highest quality upscaling degrades image quality significantly.
I much prefer not using them, leaving me with a clean image and turning down other settings like shadows instead. At least, if the game allows it.
I do quite like the native AA mode of FSR3 though, looks quite sharp without oversharpening.
It’s nice that the options are there but I would much prefer if developers would focus on properly scaling graphic settings again instead of 5 different shadow settings that don’t do anything to improve performance.
looks horrendous, so blurry and full of artifacts. Even going from native to the highest quality upscaling degrades image quality significantly.
This highly depends on which version of the upscaling we are talking about and in which games and what scenery. In some games it looks worse than others. I would like to play in native resolution only, but prefer having higher framerates in exchange for a few artifacts. In example in the multiplayer team shooter “Marvel Rivals” with a comic like art style, I prefer hitting 90 fps with Lumen enabled on my low end graphics card. In mostly Balanced or sometimes Performance setting for FSR (between I think Highest Quality - Quality - Balanced - Performance or something like that). This is only possible with FSR enabled. There are only a few artifacts, so the exchange is worth it. If your experience is FSR 1 in example on the Steam Deck, then no wonder you don’t like it.




