Steady, unrelenting emotional abuse.
deleted by creator
I love how this implies the protagonist just wants to die
There was an edgy but very fun indie game a few years ago (maybe 5-6?) where one player played as a parent running around and childproofing the house while the other played as the baby trying to kill themselves. The game was surprisingly fun, and weirdly putting the logic you’d heard your entire life to keep children safe to die was always quiet funny, from getting forks to plugs to filling the bath etc.
Taking inspiration to make a game in a psyche ward in a jail break / death is victory multiplayer game would probably make for a popular streaming game, although the topic is as horrible as the baby death game, perhaps worse because instead of being in the role of a silly unfortunate baby, you’d be in the role of somebody fully aware and acting with premeditation.
Just start yelling at me and I’ll probably shut down and cry.
Subtly undermine my self-confidence.
Wait out my timer or go around me.
Blow some cannabis smoke in my face and point me in the direction of a comfortable chair. Now it’s a chill hangout session, not a boss fight. But you still win.
Completion reward: let’s share some pretzels
Everybody wins
Whistle any 70s rock song melody
fff fff fff ffffff ffffff, fff fff fff ff-ff-fffff
See you, me, and Julio down by the schoolyard
“Is this the real life, is this just fantasy”
oh no, im taking too much damage here
They’d probably handle me the same way as the fish boss in Earthworm Jim. Just one smack to the face and I’m done. That’s all it takes.
Distract me with food and drink.
In my case, a sack of White Castles.
Bring as many npcs in the room as possible; then wait for the social anxiety to make me lock up
Tell me they’re going to meet me at like 5pm, and never show.
By making me chase after them for more than 30 seconds. Just go ahead, I’ll catch up later.
idk probably like detaching my brain stem with a hammer or something
A look of disappointment and a sigh.
I was driven mad by the unrelenting noises of society. The clamor, the insanity of humanity. The protagonistic figure decides a more peaceful option is adequate for my type of villainy and offers me quiet respite. A lovely cottage suitable for my hermit-like needs.
With this, I am at peace. I have a home. I have quiet. No quarrels with the world anymore
What loot do you have to make it worthwhile for the protagonist?