alessandro@lemmy.ca to PC Gaming@lemmy.ca · 7 months agoThe makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people'www.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1134arrow-down13cross-posted to: games@sh.itjust.works
arrow-up1131arrow-down1external-linkThe makers of Palworld are desperate to hire more developers: 'We are overwhelmingly short of people'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 7 months agomessage-square29fedilinkcross-posted to: games@sh.itjust.works
minus-squareExpertisePredicament@lemmy.blahaj.zonelinkfedilinkarrow-up7arrow-down1·7 months agoSpent on what? Please do tell
minus-squareSheeEttin@programming.devlinkfedilinkarrow-up1arrow-down3·edit-27 months agoProbably AWS stuff. An application that hasn’t been designed to scale well can get very expensive very quickly.
minus-squareAnnoyed_🦀 🏅@monyet.cclinkfedilinkarrow-up3·7 months agoIirc the hosting cost so far is a few hundred thousand dollar. So far. But with the tanking of player base the price might get lower the coming month.
minus-squareconditional_soup@lemm.eelinkfedilinkarrow-up2·7 months agoYeah, the devs did say server costs were killing them, IIRC. Probably some of the reason for the relatively minor updates since launch has been putting out the fire of ballooning cloud expenses.
Spent on what? Please do tell
Probably AWS stuff. An application that hasn’t been designed to scale well can get very expensive very quickly.
Iirc the hosting cost so far is a few hundred thousand dollar. So far. But with the tanking of player base the price might get lower the coming month.
Yeah, the devs did say server costs were killing them, IIRC. Probably some of the reason for the relatively minor updates since launch has been putting out the fire of ballooning cloud expenses.