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9 days agoI used to invert x and y. But at some point I realized that all modern games seem to support non-inverted, but only some support inverted on both axes, so I just learned to play non-inverted to save myself the hassle.
I used to invert x and y. But at some point I realized that all modern games seem to support non-inverted, but only some support inverted on both axes, so I just learned to play non-inverted to save myself the hassle.
May I recommend: !hobbit_art@hobbit.world
I did a bit of searching and the initial size you mention seems to be the initial size to which extrapolation is possible given information we have and that past that point it’s unknowable?
It sold for $970 in 1993! Only sold 10,000 units. Really curious what these games were.