There’s cardboard envelopes which often don’t fit into mailboxes, but might not be completely obvious under the doormat?

There’s cardboard envelopes which often don’t fit into mailboxes, but might not be completely obvious under the doormat?

I find that if your command is complex enough that editing it on the terminal becomes annoying, then there’s a very high chance you want it in a file anyways, just to document what you did and to allow easily re-running it.
Having said that, you can also have your shell open the command in your editor of choice: https://www.stefanjudis.com/today-i-learned/edit-long-shell-commands-in-your-usdeditor/


I’m not super deep into Flatpak, but is there such a thing as a “distro’s Flatpaks”? Normally, it uses central repositories like FlatHub, which are intentionally distro-independent.
A distro-specific repository would only make sense, if your distro maintainers are developing custom tooling…
I’d argue that it’s Android’s DE for Linux.
Works fine for me. ¯\_( ᵔ ~ ᵔ )_/¯
A colleague always complains that KDE looks like Windows. She does also get jealous, though, when she sees me using poweruser features.
The cats might have pushed the door shut?


Damn, I hadn’t seen the community name before reading the title and thought Microsoft was fixing up their filesystem. Of course, there’s more development happening on the non-Microsoft side.


Yeah, for me it’s not even just the creative freedom, but an actual fuzzy feeling that me and the devs are having fun together. Open-source games also hold a special place in my heart for that reason, no matter how scrungy they are.


Yeah, I might be showing my age, but my interpretation of “a better game” was right away “a more fun game”, which got followed up with the thought: Did it make them more fun?
I feel like we had fun figured out pretty well in the last century already. And in many ways, the higher specs are used to add realism and storytelling, which I know many people enjoy in their own way, but they’re often at odds with fun, or at least sit between the fun parts of a game.
Like, man, I watched a video of the newest Pokémon game and they played for more than an hour before the tutorial + plot exposition was over. Practically no fun occurred in that first hour.
Just imagine putting coins into an arcade cabinet and the first hour is an utter waste of time. You’d ask for your money back.


They used to be fairly reliable. Then privatization happened…


This distinguishes you from some random, semi-anonymous piece of paper or text header.
It also just gives them a lot more information about who you are as a person. A list of skills or lived experience can be misleading in all kinds of ways. And they only allow inferring personality traits indirectly, like someone with good grades is less likely to be a slacker, but ultimately you don’t know.


I doubt, it’s going to work the same, because trans folks can pretend to be the gender they were assigned at birth for a long time. They won’t be happy and they might want to leave the country either way, but if they do so, they’re less likely to bring along their whole family, since those won’t be persecuted.


The nazis’ definition of Jewish people had hardly anything to do with religion. They persecuted them based on lineage and pseudoscientific horseshit that was supposed to identify Jewish “genes”…
Yeah, I feel this one. We currently have significantly less dev velocity than the velocity at which requirements come in. So, unless something actually is the highest priority *right now*, there’s a pretty low chance of it ever being worked on.
And then, yeah, I can be “professional” and say that we’ll work on it when we find time for it. That’s technically not a lie.
But we both know that it’s not going to happen, so it’s actually better for the customer to take that reality at face value and find another solution.
I choose to believe that it’s the human that jumps on the counter in this story.


Ah, so you’ve scripted a whole bunch of stuff with YUM. Then you automatically have the downside that switching over could incur hours of work.
As much as the software developer in me wants to encourage you to use DNF (or an abstraction like pkcon) for newer scripts, in case they want to remove YUM one day, I get not wanting to deal with two separate tools.
In my head, switching over was trivial, i.e. just typing D, N, F instead of Y, U, M, because that was my experience when I switched over way back when I was still a freshly hatched penguin.


I’ve always liked Zypper (and if I remember correctly, DNF was also fine), purely because it feels sane in everything it does.
We love to make a religion out of them, but a package manager is ultimately just a secondary tool. It installs other tools, which are what you’re actually interested in using.
So, I shouldn’t need to learn a scramble of letters to achieve that. I shouldn’t need to think about refreshing the repository listing. The less I need to worry about instructing the package manager, the better.


There’s a section at the end where they’re mentioned.
Here they started doing such phishing tests a while ago and our IT department had significantly worse stats than other departments, in terms of how often we would click on the link in the phishing mail.
And yeah, the conclusion was that we were just being asshats that decided to poke around in the obvious phishing mails for the fun of it. Rather than getting extra security training, management told us to just stop dicking around, so that our stats look better.