It’s talking about games that require an always on connection. You can save the installer for games like that, but the game still won’t work if it can’t phone home.
It’s talking about games that require an always on connection. You can save the installer for games like that, but the game still won’t work if it can’t phone home.
“⚠️Publisher DESTROYS launch on Steam button after CATASTROPHIC sales!!!😲”
I’m now picturing lawyers aggressively humming at their hands.
You expect me to READ!? The audacity! 😤
I’m from west coast USA and I’ve also never heard of this.
You can also get a jar of bees! Thanks for the kind words. :)
Thanks for the kind words. Means a lot for an unknown solo dev like myself. 🙏
It doesn’t, but it does have a pig-based sliding puzzle. 🐖 i posted the demo on the comment you replied to if you’re curious.
Thanks for the interest! I only have a short demo and trailer up so far but would love to hear what you think. 😄
Well, I’m making one so i guess i can’t say they suck. I do feel like a lot of them aren’t great games, though. As in, they create a good vibe but they often lack solid gameplay. I think the writing in some I’ve played leans far too much into awkward and insecure characterizations too, and that gets tiring for me quickly. I’m trying to avoid those pitfalls in mine.
You might already know about this, but she recently released a 3d remake of Adventure, sometimes considered the first adventure game ever. The remake is called Colossal Cave. I bring it up because the Game Grumps played some of it while Roberta talked with them on air! It’s not a documentary, but there are tons of interesting things she talks about throughout. Look it up on YouTube if you’re interested. 🙂
Apparently the firm who designed it also be designed the Burj Kalifa in Dubai
I haven’t found one that’s good enough that i can say it’s a favorite. I think it’s usually best to seek out an engine for each project because they all have major upsides and major downsides that can make or break a project.
“First step, don’t shit where you eat.”
What’s your conclusion, detective?
The terms are just my own, so i wouldn’t expect them to make sense yet without explanation.
As i said many things blur the lines, just like you point out. The goal of these terms isn’t to put up barriers, but to make it easier to talk about the differences between things. My goal is to point out the core of interactive experiences can be fundamentally different from a game, and using that term as an umbrella for everything can create false expectations. Does that make sense?
Prince of Persia falls solidly into the game definition for me for the record. It has challenges, rules, and while the loss mechanic can be rewound, it’s still a loss mechanic. You don’t have to load a game for something to be a loss, in other words. A loss simply means the player has been given feedback that what they did is incorrect and they can’t succeed at the game or challenge by doing what caused the loss.
I think one thing that would help the discussion is acknowledging that there are now multiple kinds of interactive media, and not all of them are games.
The terms i personally use are:
Game: an interactive experience with rules, challenges, and the possibility of winning and losing.
Toy: an interactive experience where you are given tools and a space to play in, but which lacks a structured goal. Paper doll falls into this category.
Interactive Story: an interactive experience where you go through a linear or branching narrative, but which avoids mechanical or mental challenges and can’t be lost. Many visual novels would fall into this category.
I think a lot of tension between people who enjoy these different categories would be lessened if we talked about them as equally valid, but different, forms of interactive entertainment.
The boundaries can be blurred of course. There are many examples of mixed experiences that combined all of the above, but i think it’s still a helpful way to look at for me at least. Some people really enjoy toys but don’t like games, and that’s not just OK, it’s a good thing. It broadens the media pool and lets more people in.
Here’s a very deep cut. Myst 4 Main Theme: https://youtu.be/yXu6ZYy2WLg
Really gets going at 1 minute in.
That was my understanding as well.