The counterpoint is that, especially with FOSS that does not receive much (if any) corporate backing, developer retention and interest is an important factor.
If I’m donating some of my free time to a FOSS project I’d rather not slug through awful build systems, arcane mailing lists, and memory unsafe languages which may or may not use halfway decent - often homebrew - manual memory management patterns. If the project is written in Rust, it’s a pretty clear indicator that the code will be easily readable, compilable, and safer to modify.














For systems programming it makes the most sense out of the languages you mentioned. Languages requiring a runtime (Java/Python) do not fill the bill for system tools IMO. Golang is more arguable, but its memory safety comes through GC which many systems programmers aren’t fans of for a variety of technical and personal reasons.
Rust is meant to be what C++ would be if it were designed today by opiniated system developers and didn’t have to be backwards-compatible.
Those are the technical arguments I would use in a corporate setting.
All that aside, there’s personal preference, and my point is that for FOSS projects that matters too. Rust is fun in a brain-teasy kind of way in the same way that writing C is fun, but without nearly as many footguns. Golang is practical but arguably not as fun. That’s the same logic that draws many programmers to write Haskell projects.
The story of the Fish shell illustrates it quite well; the project gained a lot of development attention and contributions when they decided to rewrite from C++ to Rust, where they achieved a stable release with feature-parity a few months ago. It would have been a remarkably dumb decision for a private company to make, but makes perfect sense when you are trying to attract free talent.