I use Joplin. It’s fairly simple and very comparable to Evernote if you’ve ever used that, but it’s perfect for my needs.
I used LogSeq before, it’s very similar to Obsidian, the big difference being that it’s open source. It’s got a ton of features and the built-in whiteboard is actually really good, but I found it a bit overkill for my simple note taking.
Not mentioned in this post but if anyone was thinking about using 4.4 for web exports, wait a little more. There’s still a pretty bad issue with audio cackling that hasn’t been fixed yet (though there’s a PR submitted for it, so it might make it to beta 3).
Electron isn’t here to compete with anyone. It’s a free open source community effort filling a gap. If you want to defeat Electron, you will need to fill it too; and you will need to do a better job than Electron is doing today — at the things that allow us to deliver a good experience.
I think that’s the big takeaway, people like hating Electron (like yours truly), but if you want Electron to stop being so common there needs to be an alternative that’s as powerful and flexible. Nobody wants to make that. Electron works, it’s stable, it’s industry standard, it’s not performant but it performs well enough, and you can’t beat web browsers in having a massive ecosystem where everything just works.
Tauri tried to be the Electron killer but it became apparent that OS-specific web-views aren’t something developers want to deal with, and IIRC they’re also looking into embedding a browser runtime which will make it more or less Electron again…
I appreciate the rundown! I started getting used to Emmet now, it’s certainly more friendly than it looks. I think this is what I was looking for.
The short-hand for CSS in Emmet is also pretty neat, but It’ll take some time to get used to it. w75p m10
turns into width: 75%; margin:10px
I can’t wait for the new game tab. There’s been at least a few times where I needed to go through something frame-by-frame to see what’s going on.
I also bought a PSTV when they were on clearance for less than 20 bucks, makes for a nice little gaming console for the bedroom or guest bathroom.
The… Guest bathroom???
I owned a PSP Go a few years ago, it’s a great device. I loved how tiny it is, but the screen was a little too small for me, and it didn’t handle emulation that well. Loved playing Lumines and Patapon on it, though!
I agree, it’s about the perfect size for me. Just small enough to fit in my jacket pocket.
I honestly wish PC handhelds had a similar size, but they’re all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.
this is actually a plot point in the graphic novel Eight Billion Genies, where people would make a wish by reading a really long contract for hours that covers all the possibilities and caveats. You’d enjoy it, OP.
that assumes you know exactly what you want though, which I think most people wouldn’t at the time of making the wish
This is great, I’ve always liked gliding games!
Some feedback:
The one thing that threw me off was how delayed flapping your wings is. Pressing space means you’d flap maybe 1.5 seconds later. It would be great if flapping was way faster and you’d instead have a cooldown animation, rather than waiting and then flapping the wings.
It might just be a skill issue, but I felt like boosting is too fast and I constantly overshot the finish.
It would be great if you can see the score of each completed level in the main menu.
Not sure about the context of a game, but I’ve used this to replace some UI nodes when the game switches to portrait mode on mobile. Sometimes it’s just easier to use different containers.
From what I understand: 3D performance in general needs to be improved. Even if you’re not rendering them, having tens of thousands of nodes in the tree kills performance. The global illumination used in Godot is also really taxing. Terrains are an extension rather than built-in to the engine and probably doesn’t have feature parity with other engines’ terrain systems.
4.4 did a lot to improve things but there’s still a ways to go before big open worlds can happen.
I’ve been meaning to post some of my stuff to Flatpak when Godot 4.4 releases but never bothered to look into it. This is perfect, thanks for sharing!
Also WASM can’t directly manipulate the DOM so it can’t really be used for handling HTML/CSS, all front-end stuff still has to be done with JS.
Right now. WASM has been supported by every browser for a while now, and most webapps are made with WASM. That said, it’s not a replacement for Javascript, most people only use it on things that need to be high performance like heavier apps and web games. Nobody really makes websites that rely on WebAssembly instead of JS to my knowledge.
You can backflip in mid-air which is useful to go a little higher or cancel the direction you’re moving in. I don’t remember the exact control for it, but I think it was double tapping after jumping.
Absolutely, it’s a great game.
The fun part of this game is hearing such differing opinions, I had someone explain that Block Koala was their favorite. I personally didn’t gel with Planet Zoldath, it’s conceptually neat but I found it very tedious. Glad you enjoy it though!
It’s not a thing and I totally agree it should exist, there’s a proposal for it on GitHub.
If you want to handle different types, the right way of doing it is giving your parameter a generic type then checking what it is in the function.
func _ready(): handle_stuff(10) handle_stuff("Hello") func handle_stuff(x: Variant): if x is int: print("%d is an integer" % x) elif x is String: print("%s is a string" % x)
This prints
10 is an integer
andHello is a string
.If you really, really need to have a variable amount of arguments in your function, you can pass an array. It’s pretty inefficient but you can get away with it.
func handle_stuff(stuff: Array): for x: Variant in stuff: if x is int: print("%d is an integer" % x) elif x is String: print("%s is a string" % x)
Then you can pass [10, 20, 30] into it or something. It’s a useful trick.