Used to write software for reading QR Codes, and it was a fascinating process, dealing with increasingly bad customer images. They’re pretty resilient though!
Used to write software for reading QR Codes, and it was a fascinating process, dealing with increasingly bad customer images. They’re pretty resilient though!
Man, Chuck Schuldiner’s early work sounded a lot different from the later years! (/s)
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
What an adorable MoonMoon!
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
I really love that Andy Serkis delivers an absolutely fantastic monologue in episode 10, and it’s only the runner up for best monologue of the episode. To be fair, I think the Sacrifice speech had some of the best writing I’ve seen; it’s definitely in my GOAT list.
Coincidentally, I do work on embedded devices, but as mentioned by ferret, most embedded stuff nowadays is (I think?) an Arm variant. Most all of the device code I write is C++ though; no need to get into assembly land unless clang screws something up, but that hasn’t happened yet thankfully. That said, in the future, this may change as we optimize certain imaging algorithms further.
Proficient: Rust, C++, Python, x86-64 ASM, SSE1 SIMD, C#, C, Javascript / Node.JS
Can get by: Java / JNI, Kotlin, Bash
Been a while: Perl, Haskell, Prolog, Labview, Lisp
That prick Richard Woolsey had a great character arc though!
100%. Just looking at the thumbnail had me singing it in my head. That said, there’s still a lot of great songs in it; e.g. Alan Cummings nails the opener.
I’m on the last continent for Unicorn Overlord right now, and the gameplay is real fun to try and optimize. The story’s dirt simple, but I’m fine with the occasional simple narrative game. I should have probably chosen a more difficult setting though - normal’s not really presented a real challenge yet.
Also, watching Francis John play Subnautica blind made me do another playthrough of that game. Now I’ve got bases setup all over the place.
This should be the Florida motto.
The Apollo Beach manatee viewing center is actually pretty great, TBH. I’ve seen sharks, sting rays & a myriad of other aquatic life, while just chilling on the pier. Not to mention the many dozens of adorable floating potato-cows. I’d recommend checking it out if one’s in the area during the cooler season.
We’re definitely not. Please send help.
I absolutely love the writing that Frost puts out in the Cold Take series. They’re always filled with turns of phrases that make me think: “that’s actually a hell of an interesting way of thinking about that.”
It is - without the quiet zone, it makes detecting the locator pattern really difficult, especially in one’s looking for the 1:1:3:1:1 ratio.