We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

  • iegod@lemm.ee
    link
    fedilink
    English
    arrow-up
    9
    ·
    6 days ago

    As an older gamer I want the opposite: shorter games. I don’t have the time to sink.

  • Random Dent@lemmy.ml
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    6 days ago

    Untitled Goose Game, but the other way. Got to the end of what I assumed was the first world, but it turned out that was the entire game.

    Still a good game, but if I’d known I would have waited for a sale or something.

  • durfenstein@lemmy.world
    link
    fedilink
    English
    arrow-up
    22
    ·
    7 days ago

    Hollow Knight.

    Surely this is the end of the map… Ok but now Suuuuuurely this is the end of the map… OK NOW SUUUURELY…

  • pixelscript@lemm.ee
    link
    fedilink
    English
    arrow-up
    8
    ·
    6 days ago

    I remember grinding my way through Pokemon Conquest, having a decent time but also kinda wanting it to reach its conclusion. I get to the end of the main campaign, scroll the credits, and then it tells me on next boot that there’s now some more content to play.

    “Oh cool, a postgame,” I thought.

    No. There was not a postgame. There were something like eighteen new campaigns to play.

    To a certain kind of person this must’ve felt like Christmas morning. I put the game in a drawer and didn’t turn it on again out of sheer intimidation.

  • Console_Modder@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    18
    ·
    7 days ago

    Nier Automata actually kinda pissed me off the first time I played it. Thought I was finished with the game and was confused by the ending, turns out that was just ending A. Gotta play again for B, and then C, and can’t forget D and E for the full picture.

    Had to take a break from the game but I went back for the rest of the endings and they’re worth it. Also they cut out a lot of the side quests and grinding after ending A. Getting that first ending is actually like 50% or 60% finished. But yeah, at first I was getting flashbacks to the PS2 games that tell you the true ending can only be seen by playing again on the newly unlocked ‘Very Hard’ difficulty

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 days ago

      Ending B was absolutely just padding.

      There’s maybe a few segments where it’s interesting to see 9S’s perspective, but so many other scenes that weren’t bot-specific.

  • PM_Your_Nudes_Please@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    7 days ago

    Okami. Every time I finished an area, I thought I was nearing the end of the game. And every time, I was presented with a new, even larger area.

    • QuantumSparkles@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 days ago

      There’s like three different points in the game that look like the end before revealing more. It’s a chunky game. If it was paced slightly better and the dialogue trimmed (by a lot) it would be perfect. But it’s close enough

    • VindictiveJudge@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 days ago

      Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.

  • QuantumSparkles@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    9
    ·
    6 days ago

    Going back a ways here with Castlevania: Symphony of The Night. It seems like a fairly fleshed out game as it is when you get to the “final” boss but then you read a guide and find out “ending A” is only half of the game

  • porotoman99@lemmy.world
    link
    fedilink
    English
    arrow-up
    18
    ·
    7 days ago

    The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn’t remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.

      • inb4_FoundTheVegan@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        6 days ago

        My wife and I each 100%'d Talos 2 and it was abundantly amazing. It had been years since either of us completed 1 but the way the story is structured you hear about the events of the first game in detail pretty regularly. I’m trying to be vague for spoilers. And of course I’m not trying to talk out of replaying 1, but just know you don’t have to, understand 2, and in my opinion it might be a touch tedious to do them back to back.

        Both fantastic games tho that started a lot of good conversations between us.

      • shrodes@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        6 days ago

        There’s a remaster coming out early next year! I’m planning on doing the same when that comes out

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    6 days ago

    Considering how simple its premise is, Another Crab’s Treasure seems pretty basic, like its story doesn’t have much left, at several points. People online gave some takes that four boss fights from the end, they thought each one would be the final boss.

    Far Cry 3 also did this well. You finish the skill tree, do the last few missions where the increased power slides the difficulty down…and then it turns out you unlock a whole other island to make use of your full ability tree in every encounter.

  • Tedesche@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    5 days ago

    Xenogears. 80-hour game, and that’s without grinding for everything. And, it probably would have been close to twice as long if they’d been funded enough to complete it. As it was released, the second disc began with a 2-hour cutscene with a save point in the middle, which essentially summed up most of the second half of the story. Amazing game. Like playing through an entire mecha manga.

  • Tidesphere@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    6 days ago

    Final Fantasy 12

    I had just come off of FFX while running through all the FF games that I could. With FF12, I got to a point where I had a solid amount of freedom and did a bunch of side quests and stuff. Then the next portion of the story takes you to this mountain, and I thought, ah cool, this looks like “new base” material. They lay out new information about the plot and then the next stop is to assault an air ship.

    Kick ass, I think. This is probably roughly the story equivalent of the assault on Bevelle from FFX, you go in, fight your way through, a cinematic happens and the thrust of the story changes, new info drops, motivations change and are renewed just like in FFX.

    Nope. You get to the boss on that ship, it’s some dude you have little to no investment in fighting. You kick his ass, he transforms, easy fight, and the game just ends.

    I sat in actual open mouthed disbelief. There was no way the game ended there, at what I felt was dramatically and game time wise to be the obvious mid point. And yet, there the credits rolled.

    I was so disappointed.

    • Knives@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 days ago

      I haven’t played since the original release, but I vaguely remember feeling the same way. If I remember correctly you get to the boss and he is practically like who are you guys. I felt so let down there was no build up between the boss and your characters.

      • DireTech@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 days ago

        And then Square repeated it with FFXV. Whole time I was like why do I care about this villain? Apparently you had to play some side game or read a story to understand why you were meant to care.

        • Tidesphere@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 days ago

          With the decision that we needed to play the Kingdom Hearts mobile game to fully understand KH3, I’m starting to not like Square telling us we need to play so many different games to get how KH plot was