• The problem (for them) with that is that the server is what keeps the live service shit locked down so you have to pay for it. If you control the servers, you also control the unlockable items. They don’t want that. They want to nickel and dime you with skins.

    • AstralPath@lemmy.ca
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      2 days ago

      I know what you mean, but they’re going to abandon it eventually, right? What matters is how they abandon it; what they leave behind. Currently, they leave nothing for the playerbase.

      If they need to retire the live service to move forward, so be it. But if I wanna boot up a server for a night of gameplay with friends on some retired game I should be able to do so.

      Allowing dedicated servers after said live service retirement is the fix.

      • Venat0r@lemmy.world
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        1 day ago

        They don’t want it to be competing with their new releases, even if it’s only a small theoretical competition that doesn’t actually occur in the real world, so they currently have a small incentive to kill it. This is why there needs to be regulations introduced to ensure the server software is released when they shut it down.

    • kugmo@sh.itjust.works
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      2 days ago

      are you even allowed to host dedicated servers for console games? i don’t think we’ll ever get those sadly, they’re stuck on offical ps/ms/nintendo/game company hosted servers without a way to spin one up and have users join those (which completely goes against online subscription fees for the consoles).

        • kugmo@sh.itjust.works
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          1 day ago

          I mean hosting a game via a server binary you’re hosting, not your game console acting as a dedicated server. I believe Mecassault for Xbox had lobbies you would manually join because it was pre-matchmaking and some players would mic check you too.