• subignition@fedia.io
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    4 days ago

    There are mechanisms in both games that allow you to remotely retrieve your body if you are desperate not to lose it. Hollow Knight is definitely less forgiving than Silksong in this respect though.

    • missingno@fedia.io
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      4 days ago

      Not having the mechanic to begin with would be better than a thing that merely makes it less bad, because even then there’s still an opportunity cost.

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        4 days ago

        Exploration is a task that has inherent difficulty in the genre, it’s uncommon to have actual points of no return as you describe, but if you can’t see through a particular segment to the next checkpoint, yeah sometimes giving up will cost you. An actual point of no return probably means you’re on the cusp of a sweet new ability though.