I think this is emblematic of the game development atmosphere as a whole. The PS5 ‘must-plays’ are mostly rereleases and multiplats.

I’m hoping Sony studios have a lot of good things cooking behind the scenes, they’re just taking their time.

  • Baggie@lemmy.zip
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    1 day ago

    Yeah, exclusivity is dead, and games take half a decade to make these days.

    • yeehaw@lemmy.ca
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      6 hours ago

      What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.

    • tatann@lemmy.world
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      6 hours ago

      Bioware used to be able to make good AAA games quickly :

      • Mass Effect : 2007
      • Dragon Age : 2009
      • ME2 : 2010
      • DA2 : 2011
      • ME3 : 2012

      With epic soundtrack, voice acting, cinematography, …

      Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd

      I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”