I think this is emblematic of the game development atmosphere as a whole. The PS5 ‘must-plays’ are mostly rereleases and multiplats.
I’m hoping Sony studios have a lot of good things cooking behind the scenes, they’re just taking their time.
Factoring in PS4 backwards compatibility, no not really… I got an external HDD this year and with all the PS4 games I bought but never got around to, my backlog is huge. I’m set for years without buying another game (though I still keep buying them).
PS4 severely disappointed me after PS3. The regression in GUI / OS multimedia features from XMB was one part of it. Charging to play online was another part of it.
When it came to games? Any exclusives it did have, besides souls games which I don’t like, ended up ported. Regretful purchase. What games were coming out came out slowly and the quirky/experimental games I loved were all but dead and gone from Sony Studios. Matters less to people who only play on console, but I PC game too. It became a useless brick.
I figured PS5 would be more of the same and stopped buying Sony hardware.
Nintendo with the Switch 2 I bet will be on a similar trajectory and already was getting there except for games with Switch 1. Donkey Kong Bananza is brainless, MK World is inferior to 8 Deluxe. They’re being weird about giving dev kits to developers.
I have both PS3 and PS4 and they are equally great devices: great and responsive UI, great titles. PS4 still have 90% of games playable offline without patches or accounts. PS5 looks very bad like latest gen console + XB1 (but at least XB1 have games, and backward compatibility.
Yeah, exclusivity is dead, and games take half a decade to make these days.
Bioware used to be able to make good AAA games quickly :
- Mass Effect : 2007
- Dragon Age : 2009
- ME2 : 2010
- DA2 : 2011
- ME3 : 2012
With epic soundtrack, voice acting, cinematography, …
Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd
I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”
What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.
Personally, I’m quite happy with less exclusives and more multiplatform games that I can play with all my friends regardless of what device they bought.
My biggest issue with gameing now is that PC has too many exclusives and I can’t play my favorite games with a lot of friends because they wanted a console instead of a device that can be used for any digital workload.
Lol I love how you criticize the gaming industry and then your friends directly.
Thank you, criticism is my passion.
Me next, me next!
I do not like your shoes and you should have stuck with the trombone in the fifth grade.
Aww who am I kidding those look fantastic
No
No doubt. There are many factors that lead to this, from studios wasting years chasing live-service and failing, to AAA games generally taking way more time to make because they “need” 50+ hours of content to justify being $70, to most importantly publishers realizing that exclusivity is a bad idea.
Sony has been winning the console race vs Xbox but have been really slow at pushing out games. I like God of War but they’re putting out one game every generation.
but they’re putting out one game every generation
That wasn’t as big of a deal when it was a two year console cycle…
But I think for hardware and software, consoles keep wanting to hit metrics, because that’s what the parent company looks at.
The result is usually all flash and every game hitting the same points that were popular 5 years ago when development started
There’s no risks, so there’s no payoff. They have built in audiences so they still make money and keep getting paid.
Shit only changes when an I die game blows up and AAA try to integrate what made that game popular.
Yeah, I think I’ve only bought one or two PS5 exclusives since I got mine around October 2020. Demon Souls remake and Horizon Forbidden West (though the latter is now available on Steam).
That said, I still think I’ve gotten a good amount of value out of the console by reaping the Patient Gamer™ rewards by picking up many of the major PS3/PS4 titles during good sales. I didn’t play many video games during the PS3/PS4 era, so I missed out on quite a few major releases. I’ve accumulated a pretty great digital library with some fantastic games for a relatively small amount of money (which, like my Steam library, I’ve only actually played a fraction of).
As an aside, probably my favorite PS5 exclusive has just been the free Astro Bot game. The haptics in the DualSense controller are frankly cool as hell, and I hope more games utilize them going forward.
Wasn’t forbidden West PS4, too?
Also, if you liked Astro’s playroom, you really ought to try Astrobot, it’s great.
The dlc was ps5 only, so I’m in the middle of another run so I can seamlessly flow into it
The kinds of games Sony makes have gotten bigger and taken longer to make. Taking longer to make means you get fewer of them. There were three Uncharted games and The Last of Us between 2007 and 2013. Naughty Dog today hasn’t put out a new game since the PS4. When Sony spends $300M on Spider-Man 2 but they’ve actually sold fewer PS5s than they sold PS4s at the same point in the console lifecycle, you need to start getting your money back in other ways, like porting the game to PC. Helldivers II is a Sony joint, but the vast, vast majority of its sales came from PC, not PlayStation, and now it’s even on Xbox.
Exclusives are just going to be less and less of a going concern as time goes on. As for what Sony’s studios are cooking, Sucker Punch has a game this year, Intergalactic from Naughty Dog is at least a year away (but probably more), Sony Santa Monica still has their sci-fi project that Alanah Pearce wrote for that still hasn’t been announced (so likely at least a year away), Guerilla “just” put out Horizon: Forbidden West in 2022 (meaning at least another year on their next game), etc. At this point, all of the pent up projects from these studios are looking like they’re going to attempt to sell a PS6, with the same cross-gen situation we got for the PS5, where it comes out on both. Combine that with the talk about there being two SKUs of PS6, one of which being a handheld, acting as a Series S to the regular PS6’s Series X, and that’s what Sony’s output looks like to me. That, plus the collapse of Bungie following Marathon’s release and the collapse of Haven Studios regardless of whether or not Fairgames even comes out.
I’m more disappointed that the PS5 can’t stream anything over 720p using Plex. I don’t want to buy another gadget just to watch my local media >:(.
Yes. Moreso for the dumbasses who thought the PS5 Pro was a good investment
It is. Mine has been collecting dust for about a year now. Waiting for gta6.
No new releases from Naughty Dog partnered with big IPs like God of War and Horizon releasing early in the PS5’s lifecycle with no news from those studios is really making it feel stagnant from a first party perspective. When you list out the releases, the slate doesn’t look too bad; we have a new Spider-Man, Astro Bot and Helldivers were excellent surprises, and Ghost of Yotei is right around the corner. The issue for me is after Yotei releases, there isn’t anything we are aware of that I can think of off the top of my head that’s coming soon, except maybe Wolverine.
Intergalactic is obviously exciting, but there’s no way that game is coming before 2027 (if not 2028 or beyond). Guerrilla is surely making a new Horizon game which COULD make next year, but we’ll see. The PS5 release schedule has just felt pretty slow since 2022, and beyond 3rd party support, it doesn’t feel like there is anything huge coming to give it momentum.
Death stranding 2 truly feels like a once in a generation game and I don’t say that lightly