• melsaskca@lemmy.ca
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    7 hours ago

    An architect’s building can last several hundred years. A programmers genius logic becomes obsolete in three years.

  • Bajingo@lemmy.world
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    5 hours ago

    I feel like this needs to be one of those tshirts from old facebook ads that is like a skeleton riding a motorcycle. “I’m a programmer, that means I’m a machine that turns tea into nothing.”

    • nexguy@lemmy.world
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      3 hours ago

      Don’t know about you guys but I get up in the middle of the night to go to the bathroom and it ain’t for nothing.

      • The_v@lemmy.world
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        5 hours ago

        Which of course I haven’t received yet.

        They keep promising it will be delivered next week or so for the past 5 years.

  • tiramichu@sh.itjust.works
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    9 hours ago

    You know those illustrated story books for children?

    The ones with cute anthropomorphized animals going about their jobs in a fairytale animal society, posting letters and walking kids across the street and fixing cars in the garage?

    If you can’t accurately depict yourself doing your job as a drawing in one of those books, it’s not a real job.

    (I’m also a programmer, by the way…)

  • Rose@slrpnk.net
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    10 hours ago

    One day I was thinking of Andy Warhol’s film “Empire”, which is basically one continuous 8 hour shot of the Empire State Building.

    I thought it’d be cool to make a similar art film about your average programmer’s work day. 8 hour shot of a programmer staring at the screen intensely, drinking coffee, scrolling through the code, and occasionally muttering “why the fuck doesn’t this work?”

    • Hadriscus@jlai.lu
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      9 hours ago

      ooooooohhhh… so that’s the point of “Empire” ? showing the stark immobility of the nevralgic/symbolic center of Earth’s most powerful military empire ?

      I never saw the film, tbh. Maybe it would have stricken me

      • Rose@slrpnk.net
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        8 hours ago

        Well it’s an art film. The purpose of art is to evoke emotions, to inspire dialogue. Yours is one possible interpretation. Ultimately, who’s to say it’s not valid?

        • Hadriscus@jlai.lu
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          8 hours ago

          That’s quite non-committal… of course art is supposed to evoke emotions… but that’s not getting me anywhere I wasn’t already… I was asking about the artist’s intent

            • Hadriscus@jlai.lu
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              36 minutes ago

              No I mean specifically this artwork, this author, not art in general. Am a professional artist myself so I have some notion what this debate entails, but I was curious about the specifics of this film

  • Psythik@lemmy.world
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    14 hours ago

    It puts food on your table so you don’t fucking starve, you little unappreciative shit.

    • toynbee@lemmy.world
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      7 hours ago

      My kid seems to get the connection between my job and our accommodations, but they’d still rather I play with them.

      They once introduced me to a teacher by saying “this is my dad. He likes working. And money!”

      The (quite young, probably barely in her twenties) teacher considered this for a moment, then said “well… I guess my parents do, too.”

      • JesusChristLover420@lemmy.sdf.org
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        5 hours ago

        You should explain to the little ones that your boss wants a certain amount of work every week, and if he doesn’t get it, he’ll get mad and won’t give you any money at all

        • toynbee@lemmy.world
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          3 hours ago

          They get the idea. They can even explain it back to me (though they’re as likely to say that the money is for toys as they are to say, for example, food).

          They just know what they’d prefer over me working.

  • Omega_Jimes@lemmy.ca
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    16 hours ago

    I’m not going to lie, that last one is the hardest thing for me.

    After years of trades i always loved having a physical thing you can touch and feel at the end of the day. I’m in university for tech, and i’m still struggling with the lack of achievement. I don’t often get to see someone use a thing I worked on, so it kinda feels like I spent a lot of time doing nothing.

    • JesusChristLover420@lemmy.sdf.org
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      5 hours ago

      That’s why so many programmers want to work in game development. It feels good when you made something that brings people joy.

      And that’s why game developers are paid terribly

    • Bluewing@lemmy.world
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      6 hours ago

      I feel you. Certain professions have an emptiness to them because you don’t know if what you do matters.

      I did about 15 years as a medic in a rural area. And while the saying is “You work on family and friends”, I often had no clue if the people I scraped up and treated in the back of my bus lived or died. Once I dropped them at the ER, that was it. It was just a black hole that I could very rarely get a glimpse into. It left a real empty spot inside not knowing if what you did mattered.

      So, go home tonight, pour a whisk(e)y and do what I did-- pretend it does.

      • kungen@feddit.nu
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        5 hours ago

        But why should we think so much about the final result when it’s out of our hands? Without you, these people probably wouldn’t have gotten any care whatsoever (or at the least, delayed with it -> higher risk for worse results).

        Unless you did stuff to worsen their condition, you’ve undoubtedly saved many lives, and many people are very thankful for your contributions. So, thank you!

    • four@lemmy.zip
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      11 hours ago

      What helps me when I feel like this is making something for myself. A script that automates something I do or a program that I will use. Then I do feel the accomplishment everytime I use that thing

      • tinyvoltron@discuss.online
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        10 hours ago

        And that’s why today is shell script Friday! I always try to do some little thing on Friday that makes things easier for me and my team. Not always a shell script but always something I can finish in a day. I don’t always succeed but I can usually come up with something cool.

    • jubilationtcornpone@sh.itjust.works
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      15 hours ago

      A few years ago, corps were just throwing shit at the wall to see what would stick. Everybody who wasn’t a software company decided they were now a “software company”. I liked the salary that came with it but the actual projects sucked. Working on stuff you know is DOA is very demoralizing.

    • kamen@lemmy.world
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      11 hours ago

      I used to struggle a bit with that. My first full time job was at a startup making puzzle/logic games and I was hoping that at one point everybody is going to play them and I’ll be able to say “yeah, I worked on that”. Needless to say it wasn’t that successful at all, but I learned not to care that much. Money’s in my bank account, food is on the table, everything’s fine.

      On the flip side, software not being material is also a plus - you make it once and distribute it an infinite number of times.

      • ChickenLadyLovesLife@lemmy.world
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        2 hours ago

        I used to work for a major cable company whose name rhymes with “bombast”. Although working for them was kind of like working for Darth Vader, I did take some pride in the fact that our app had millions of daily users. Eventually I learned that essentially all of those daily users were faked and that nobody actually used the shit (and they only installed the app in the first place to get a discount on their cable bills). Then I was only able to take pride in the fact that we were essentially scamming the c-suite and the shareholders out of millions of dollars a year.

    • Jankatarch@lemmy.world
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      15 hours ago

      You may enjoy the robotics field of programming ngl. Or embedded systems if you still want more coding than engineering.

      • ChickenLadyLovesLife@lemmy.world
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        2 hours ago

        I had a gig lined up 20 years ago to write control software for steel-cutting robots at a gulf coast shipyard. I was super-excited about this and had visions of getting them all to dance in unison to The Blue Danube (after hours, of course). Then hurricanes Rita and Katrina hit and buried the robots under ten feet of mud, and that was the end of my robotics career. :(

      • Yondoza@sh.itjust.works
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        8 hours ago

        Robotics (or more broadly mechatronics) is a super interesting field. To do the work at the mechanical/electrical interface is really hard.

        The field of industrial controls skips the hard part and just buys stuff that is pre-designed to move. Then those pre-designed pieces are made to fit and work together. It’s like complicated Legos and is honestly very fun and rewarding.

        If you want to do programming with a physical result, controls engineering is a great option. I would recommend shooting for the hard stuff (real programming - DSP, FPGA, etc) knowing you’ve got a safe fallback with industrial controls (PLC programming).

  • pelley@lemmy.world
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    15 hours ago

    The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures.

    • Frederick Brooks