• Credibly_Human@lemmy.world
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    10 hours ago

    The outright scams and marketting dark patterns.

    Outside of this, I hate when you have levelled up a character immensely to the point where and errant sneeze could wipe out half a city, and then you flick a boss to defeat their lineage then lose in the cutscene.

    I know the reasons why this is done, but I would vastly prefer shorter but more fleshed out game experiences.

    A shorter story that is actually repayable naturally where you can do so many things and there are not cutscene losses.

    Speaking of which, things like >!The Secret Ending!< in Cyberpunk could be so much better if they just didn’t fucking exist.

    I don’t want to have to read some guide to know that a a piece of content I really value will exist.

    Its not fun to me to have notable portions of a game cut out such that you have to be a wiki reader.

    These combined would make a game with a more stress free experience where you can truly just experience the world and not be too fussed about if you stuffed up a certain ending tree etc.