Outside of this, I hate when you have levelled up a character immensely to the point where and errant sneeze could wipe out half a city, and then you flick a boss to defeat their lineage then lose in the cutscene.
I know the reasons why this is done, but I would vastly prefer shorter but more fleshed out game experiences.
A shorter story that is actually repayable naturally where you can do so many things and there are not cutscene losses.
Speaking of which, things like >!The Secret Ending!< in Cyberpunk could be so much better if they just didn’t fucking exist.
I don’t want to have to read some guide to know that a a piece of content I really value will exist.
Its not fun to me to have notable portions of a game cut out such that you have to be a wiki reader.
These combined would make a game with a more stress free experience where you can truly just experience the world and not be too fussed about if you stuffed up a certain ending tree etc.
The outright scams and marketting dark patterns.
Outside of this, I hate when you have levelled up a character immensely to the point where and errant sneeze could wipe out half a city, and then you flick a boss to defeat their lineage then lose in the cutscene.
I know the reasons why this is done, but I would vastly prefer shorter but more fleshed out game experiences.
A shorter story that is actually repayable naturally where you can do so many things and there are not cutscene losses.
Speaking of which, things like >!The Secret Ending!< in Cyberpunk could be so much better if they just didn’t fucking exist.
I don’t want to have to read some guide to know that a a piece of content I really value will exist.
Its not fun to me to have notable portions of a game cut out such that you have to be a wiki reader.
These combined would make a game with a more stress free experience where you can truly just experience the world and not be too fussed about if you stuffed up a certain ending tree etc.