• Puni@lemmy.world
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    4 minutes ago

    The worst game mechanic is artificial difficulty where enemies aren’t challenging. Instead, they are just damage sponges.

  • SoftestSapphic@lemmy.world
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    32 minutes ago

    Escort missions

    The only good escort missions are the ones where you aren’t limited at all by the NPC you need to escort, which no longer makes it an escort mission.

  • LifeInMultipleChoice@lemmy.world
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    53 minutes ago

    2 sets of teeth, the first only lasting 1/9 of your life and the second being 8/9. 2/9, 7/9 would be much better or just 2/9, 4/9, 6/9.

    Oh, hair falling out and all your joints hurting for 5/9 of your life kinda blows as well.

  • JoeTheSane@lemmy.world
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    25 minutes ago

    Relationship mechanics. If I give someone a pumpkin twice a week, they’re just going to be confused and pissed.

  • bookmeat@lemmynsfw.com
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    58 minutes ago

    Random chance to miss attack to high ground. Blink dagger reduced range if you click past the distance radius of the item.

    I’m looking at you, Dota2.

  • Cyberwolf@feddit.org
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    2 hours ago

    Enchant weapons/armor to +x%. It usually companies Pay2Win items that you can use to have a 100% chance of upgrading, or at least not breaking your armor.

  • Jumbie@lemmy.zip
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    2 hours ago

    Souls. The clumsy roll and artificial difficulty spikes and losing all your shit because you didn’t do it all “just right” for the entire encounter.

    Ugh.

    EDIT: Honorable mention . . . Timers. I’m looking at you, current Bungie.

  • theOneTrueSpoon@feddit.uk
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    5 hours ago

    When you can’t dodge because you’re charging an attack/doing a combo/whatever. If I’m attacking one enemy, and I see another one about to attack me from behind, I want to be able to get out of the way, not be stuck in an attack animation until I get hit

  • 1984@lemmy.today
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    5 hours ago

    Grinding and no rewards. Feeling underpowered and dying all the time, unable to progress with loot alone.

    Looking at you, Path of Exile.

  • Matombo@feddit.org
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    4 hours ago

    Progression systems that draw attention away from the core gameplay loop

    Examples are season passes, archivements, minigames that took longer too complete then the main game

  • ryathal@sh.itjust.works
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    6 hours ago
    • Games with designated save points only.
    • Skill/Tech trees that really only have one viable path.
    • Games that reward stealth until the boss battle.
    • ArxCyberwolf@lemmy.ca
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      4 hours ago

      That’s what I like about New Vegas. Get your sneak high enough along with Silent Running and a stealth field, and not even the strongest, most perceptive bosses can notice you. The legendary enemies, the X-42 giant roboscorpion, Lanius, etc all become unable to spot or attack you unless you use a loud weapon, effectively neutralizing them.

      • JakJak98@lemmy.world
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        3 hours ago

        I’m a shill for new Vegas but this is honestly the reason. You have actual mechanical choice, not just dialogue choice. You can kill anyone in the game and the story can still resolve itself. You can play any way and there’s probably a way to progress. Go straight through deathclaw valley. Maybe youll make it. Or don’t, and go the traditional route.

        Theres so much more freedom than the other games. I dont understand how anyone things new vegas is inferior other than liking the railroad and having choice taken on their behalf.

    • Acamon@lemmy.world
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      3 hours ago

      Very much not a sports guy. What’s the ultimate team? And what’s the problem with it?

      • Glytch@lemmy.world
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        2 hours ago

        It was advertised as a way to make custom online teams using your favorite players from across the sport (whichever sport you’re playing). What it actuallly does is turn sports games into gacha games by having the players you want for your custom team locked behind card packs. Some games go the extra step of having the good cards work for a limited number of games. Cards can be purchased either with in-game currency that you earn slowly or with real-world currency.