When the game progresses naturally, and as you move through the game, you always find yourself in the right spot to overcome the next obstacle, that’s great. But the second I have to stop progressing through the game and go spend 6 hours killing goblins, I’m done.
I like an optional progression grind. For example, when I’m stuck because I suck, I like having the option to grind a few levels and come back stronger. That’s why I really hate games that scale enemies with your level. That just means I’m still stuck!
Grinding.
When the game progresses naturally, and as you move through the game, you always find yourself in the right spot to overcome the next obstacle, that’s great. But the second I have to stop progressing through the game and go spend 6 hours killing goblins, I’m done.
I like an optional progression grind. For example, when I’m stuck because I suck, I like having the option to grind a few levels and come back stronger. That’s why I really hate games that scale enemies with your level. That just means I’m still stuck!
I think some grinding is fine, such as for crafting resources and such.
But like you said, it’s often excessive.