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Cake day: June 23rd, 2024

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  • I think for a series established that well, they should have a good estimate of how many people would have bought the game. Especially with the PlayStation crowd as a control group. Though there are probably more PS5s out there than Xbox Series devices. So in this case I do think that yes, a lot more people would have bought it.

    If your argument was fully correct, there wouldn’t have been many games sold on PlayStation either.

    They would probably have loved to lower those 84% for PlayStation sales using the logic if it was justifiable. But no matter what, you’ll always have to admit a mistake: either that GamePass hurts sales, that the market share of Xbox Series is small compared to the PlayStation or that your number one IP that you acquired for a lot of money and banked on no longer draws a crowd. Neither of these options looks good.





  • Lol yeah the naming was incredibly bad. But I’m pretty sure it was 360 -> one -> series. I only owned the original one (not the One one) and a 360 which luckily was unaffected by RRoD.

    I think the 360 was really good all things considered, it was a good console at the time and MS actually helped getting smaller studios their stuff into the store with summer of arcade. It also captured a lot of interest from third party studios. All in all pretty solid. Damn shame that the RRoD tainted the console so much.

    Segmenting the market after into S and X was a really dumb move in my opinion. The other one was trying to turn it into an entertainment machine instead of a game console (TV, TV, TV, sports…)


  • unless you’re running one of the Enterprise/IoT SKUs…

    That is the whole point. They’re squeezing the users they don’t give a shit about. But personal users almost never buy Windows licenses from Microsoft I’d bet. So what if they switch away? And how are they or their kids going to play Fortnite or League after switching?

    The money for Windows non-Enterprise is made with OEM deals. They probably wouldn’t even notice if nobody bought personal licenses anymore. Might as well make actual money from selling data about them.

    Enterprise is a different story, once you squeeze too hard, companies will find ways to replace you; they are somewhat resilient to pain, but it does have limits.











  • Laser@feddit.orgtoProgrammer Humor@programming.devWebp
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    29 days ago

    Though you couldn’t set the bar any lower without it turning into a joke.

    Anyhow, to quote Wikipedia:

    Comparing different encodings (JPEG, x264, and WebP) of a reference image, she stated that the quality of the WebP-encoded result was the worst of the three, mostly because of blurriness on the image. […] In October 2013, Josh Aas from Mozilla Research published a comprehensive study of current lossy encoding techniques and was not able to conclude that WebP outperformed JPEG by any significant margin

    All while having significantly increased complexity. The blurriness problem was inherited from the video codec webp was based on. When you can’t beat an 18 years old format, don’t be surprised when people get irritated when you use your position to get it mandated into a standard, while later stalling actual improvements (JPEG XL).


  • Free to play isn’t something that had been done. And htf were they gonna do that otherwise? Give out the game for free and operate at a loss? Clever.

    The game wasn’t free until 4 years after release in 2011. Loot boxes were introduced in 2010.

    Also when it went F2P, it surely has been done before, for example by League, which went F2P about two years before TF2 in 2009. So that timeline doesn’t track

    The problem with their loot boxes isn’t only the content, but the fact that it’s designed to entice people to gamble on it while masquerading as something else. It’s predatory, and while there are other predatory systems in other games, theirs is quite devious; this is an opinion I’ve held since the matter gained public attention with the Belgian regulation in 2018.