• 7 Posts
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Joined 2 years ago
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Cake day: June 30th, 2023

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  • We’re replacing that journey and all the learning, with a dialogue with an inconsistent idiot.

    I like this about it, because it gets me to write down and organize my thoughts on what I’m trying to do and how, where otherwise I would just be writing code and trying to maintain the higher level outline of it in my head, which will usually have big gaps I don’t notice until spending way too long spinning my wheels, or otherwise fail to hold together. Sometimes a LLM will do things better than you would have, in which case you can just use that code. When it gives you code that is wrong, you don’t have to use it, you can write it yourself at that point, after having thought about what’s wrong with the AI approach and how what you requested should be done instead.



  • Make sure you are also doing fun and nice things for yourself while sober, and not just reserving it for when you’re high. Expectations and associations make a big difference, if you’re taking a drug with the intention and belief that it will make you feel a certain way, that alone might make it work.

    Except for alcohol, which will make often you feel like shit even if you expect it to make you feel good. Congrats on quitting.







  • The tool calling part might be doable (though I’ve personally struggled to get it working passably with local models), but if the goal is to tell a compelling story or create an interesting experience, especially if doing so in a very open ended way, that isn’t trivial. The only LLM based game I’ve personally played that seemed good was mostly on rails and partially scripted, most of them just aren’t very interesting to play, because the model doesn’t have a good idea where it’s going with anything and is often not very creative, the stuffy personality of the instruct model seems to infect the dialogue and apparent thought process of the characters. For a specific example I’d recommend watching streams of the game Suck Up, which has a genuinely cool concept and solid execution, but you can see people being frustrated running into its limitations as something to interact with creatively.

    I’ve tried a couple times to start game projects involving LLMs, and get the feeling that there is a lot of exploration that needs to be done into what can be done well and where that intersects with what is actually fun. Kind of don’t expect EA to be the one to do that.


  • chicken@lemmy.dbzer0.comtoComic Strips@lemmy.worldThe Meetup
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    11 days ago

    The fascist mindset is about superiority, not violence.

    Nah, those guys hate themselves, the idea they’re superior is surface level cope. Look at the content right wing extremists are consuming and how they are using it; it’s the emotional weight of violence being employed for self inflicted brain damage, dogmatic cult building through manipulation and artificial trauma eg. hazing.


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    11 days ago

    Your opinion that nobody deserves to be killed is really rare

    My point is more that being fixated on it in that way reflects a mindset that is the same as fascists.

    The rest of your comment seems like some kind of joke which is a little funny with your username, but it’s a serious topic so idk.