Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won’t get Dutch because it’s a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I’m now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can’t understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I’m really curios what your takes are and how highly I get downvoted into oblivion 😂

  • the post of tom joad@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    3
    ·
    8 months ago

    I hate all online competitive games. Yup, all of em. I can’t relax! I can’t learn at my own pace! I can’t explore! The challenge is unknown! I don’t want to get better than strangers, i don’t care about them!

    i like beating systems not people. Watching my BIL play CoD and that car soccer game, I’ve seen and heard some nasty shit. I guess it’s not unusual that people get competitive (ive seen people lose their composure over drunken kickball, i get its not just online) but considering how toxic people can be i just don’t get why people would invite that into their house.

    Maybe im just not competitive. Yo, any ranked or generally competitive players, what makes you come back?

    • Duamerthrax@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 months ago

      I miss server browsers and community servers. Just people playing casually and the teams could shuffle every round. It was competitive, but not sweaty plam bs and being too toxic would get you banned.

      • umbrella@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        8 months ago

        thats what turns me off them. you simply can’t play online games without being a tryhard sweat anymore. i just want to smoke a joint and chill in my off hours, not get demolished every match if i dont bring in my friends and tryhard at it.

        and no commumity servers because that dont make them money

        • Duamerthrax@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 months ago

          and no commumity servers because that dont make them money

          Correction. They don’t make enough money.

    • dumpsterlid@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      8 months ago

      Ok first of all, online gaming communities especially around the most popular “serious” competitive gaming scenes are usually awful, terribly toxic places dominated by toxic masculinity.

      It is a major problem in my opinion, both from the toxic people it breeds but also from the gatekeeping that keeps out a more diverse player base than just insecure men who hurl around insults and call shit “gay” when they don’t like it.

      That being said, I do really like competitive multiplayer games like apex, battlebit, rocket league (car soccer game), halo infinite etc. I am not an especially competitive person though, I don’t HAVE to win and I don’t get super angry when I lose.

      I enjoy competitive games because of the rich experience of playing a game against another human who is focused and motivated to win. I especially like playing with a team of humans against another team of humans. Humans are just so much more interesting and dynamic to compete against and generally a blast to cooperate with, singleplayer games often feel stale and like they are trying to forcefully induce a fabricated experience in me in comparison. Why do I want to play a singleplayer call of duty campaign that tries to make me “feel” like I am in a big battle when I can just play battlebit and actually be in a virtual battle with 200 other humans?

      Another human competing against you for fun brings a great gift to the table from the perspective of game design and it takes an immense amount of effort to create a singleplayer experience anywhere near as engaging and dynamic. Likewise goes for a human teammate vs an AI one. Drive around in a gun truck in a singleplayer game and get an AI to gun for you and you have a slightly interesting experience where the AI just dumbly shoots at targets when you drive up to them… get a HUMAN to gun for you and all of a sudden you and that person are in an action movie together where your collective survival depends on how efficiently you work together and help each other out. Maybe you never talk to your gunner over a mic, it doesn’t matter really, the connection is still there. It never gets old to me because everything I do impacts other humans who then react and adapt which causes me to have to do the same.

      Singleplayer games have to do a massive amount of work to make me fee like I am in a living breathing world that responds to me. Multiplayer games “just” have to setup an arena and let players loose. The experience of trying to outsmart another human who wants to win as bad as I do is perennially rewarding. Every moment I play a competitive multiplayer game I am working on integrating knowledge, skill, and emotional regulation and always learning and adapting. It makes my brain feel alive and stimulated in a way most single player games don’t (don’t get me wrong, I love good singleplayer games too).

      I hate the toxicity and I always report it when I see it though.

    • OrgunDonor@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      So, like you I don’t enjoy most competitive games. I like to dabble occasionally and enjoy an FPS here or there(I enjoyed the Finals for a bit, and occasionally a CoD, last one was Modern Warfare), but mostly play single player or co-op games because I find them far more enjoyable.

      There is one genre that is an exception, fighting games. I fucking love them. I used to enjoy them as a kid, then had a long hiatus, dabbled when Street Fighter 4 launched, but didn’t “git gud”. Then Dragonball Fighter Z and the Arcade Edition for Street Fighter 5 launched and I think they were the gateway drug for me. Street Fighter 5 was tough, I couldn’t find a character I liked, so kinda bounced off it, but DBFZ kept me in. It wasn’t until Blanka in SF5 came out that it all clicked for me.

      The genre starts of like a little puddle, you don’t really need to know a lot going in, but you definitely need to want to improve. And the more you improve the more you realise how deep the puddle is, cause it is actually an ocean. When you play against another human, at the lower ranks it is quite random and spammy. But as you get past them, you get to where you can condition people, you can learn their habits and combo choices. Then you take that knowledge and adjust your gameplay and see if they can counter it, and it can be come a big back and forth of trying to get the other person to make a mistake and exploiting their habits.

      It is also a genre where nothing else really transfers across. All that time in FPS or RTS games isn’t going to help, so learning to do the technical inputs can be rewarding, or labbing out a combo and how to implement it in your gameplay.

      I also really enjoy the ranking climb in most fighting games. SF6 has kinda perfected it, you play 10 games and it gives you a placement from Rookie upto Diamond 1, then you match against someone typically within ±1 rank(Gold 1 would be matched with Silver 5, Gold 1 or Gold 2)and rack up points. At the top of the ranking you hit Master, then it turns into Elo points and a proper distribution of skill, cause the difference between a professional and good player that just hit Master is massive. And for SF6 it is done on a per character basis, which allows you to sink time into every character and be playing with people your skill level.

      I am 417 hours into SF6, 3 characters at master rank and a few in diamond/platinum. I still feel like I am bad, and I am definitely not using all the systems effectively in the game. But I sure as hell am excited to sink another several thousand hours into this game over the life of it.

      Tekken 8 also just came out, which also seems incredible, but 3D fighters are basically an entire new genre to learn.

      Fighting Games are fucking cool.

  • refreeze@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 months ago

    Grand Theft Auto.

    All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.

    • Nipah@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      Shit, I forgot about GTA games in my reply…

      I’m with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.

      Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden… but in a game like GTA? Yawn.

  • prunerye@slrpnk.net
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 months ago

    Minecraft. It desperately needs some QoL improvements for it to be anything but tedious.

    • simple@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 months ago

      That’s what mods are for, most of the game’s popularity is built around the community and not the vanilla game itself

    • GiuseppeAndTheYeti@midwest.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      8 months ago

      Pokemon is about the universe it was created in. It was the perfect on the go game when we were children and it even had a great anime to go with it. When you were home, you watched Ash and Pikachu take on the world of pokemon. Everything looked so vibrant and cool. Then when it was time for you to go with your parents to a house party, you could play Pokemon on your Gameboy.

      It’s just a nostalgia franchise now, but that’s okay. Most people are unhappy with how Game Freak is handling the role of building these games, but maybe one day they’ll make a turn.

  • kromem@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 months ago

    Sports games.

    I know people who like them exist given the sales. But not only do I not play or like sports games - no one that plays games in my social circle does either.

    It’s like the Venn diagram for people who play RPGs and those who play sports games is just two circles.

    • smort@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I get it. I’m the only one of my D&D/RPG friends who likes sports, and the only one of my sports friends who likes D&D :-/

  • lepinkainen@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 months ago

    GTA5 and RDR2 are boring as shit.

    All souls like games are just too much work, as are most metroidvanias. I just don’t have the energy or the time to spend on them.

  • BURN@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 months ago

    Almost Anything Open World tbh

    Every open world game has turned into the same “do this x times to get y reward that has no relevance whatsoever to the game”

    I miss the days of games on rails. I could sit down, enjoy a game and play it through to the end in 10-20 hours. Now it seems like every game is trying to milk 100+ hours of gameplay time out of even the most basic of stories and mechanics.

    • rehydrate5503@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I found the three newish Tomb Raider games to be a great mix of a sort of open world feel at times where you have things to explore, while being very much on rails. Each arc in the story gives you an area to explore and your actions in that area progress the story. You get some weapon and ability upgrades throughout. I came in not expecting much and couldn’t put the first one down. I think I finished Tomb Raider 2013 to 100% in about 20-25 hours and it was excellent. Will probably do another playthrough at some point, still haven’t played the third.

    • Jomn@jlai.lu
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I fully agree with you. I feel like 99% of open world games sacrificed the story and gameplay in the process.

      • Dark Arc@social.packetloss.gg
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Open world is really only good if it’s something like an MMO where the content is built up over the course of years and there are multiple story lines.

        Aside from that, it works well for racing games not much else.

  • Neato@ttrpg.network
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Skyrim. I dislike most everything about this game. It’s not a “bad” game as in it doesn’t work and it’s not exploitative, I just think it’s quite average.

    Combat is pathetically simple. There are some interesting support spells but by and large magic is either bolt spamming, beam spell, or you summon golems. Melee is even worse just having basic and strong attacks. This is exemplified by the meme that you can make your character however you want…as long as it’s a stealth archer. But even then the Stealth Archer gameplay is pitiful. Archery has the same boring attacks as melee and stealth is just watching a little icon.

    The story is garbage. Besides a few side quests, the main campaign is just awful.

    The open world is pretty decent, but is waaaaay too small and jam-packed. Skyrim is supposed to be a remote nordic province. But Skyrim does a terrible job at having places feel remote and like wilderness. Every time you turn a corner in a mountain pass there’s another cottage or bandit tower, etc. It feels like a theme park whose theme is nordic wilderness.

    The progression is mostly boring. The skill tree is almost entirely passive bonuses. Do X% more damage, Attacks have a chance to do bleeding, increased range, etc. Very few skill trees have an effect on what you can do; just how well you do it.

    Again, Skyrim isn’t a terrible game. It’s competent at what it does, but not good at it. The only caveat is that there weren’t many open world RPGs before Skyrim that were as large or became as popular. Plenty of games who did every aspect of Skyrim better; but I struggle to find one that did them all at the same time. /rant

    • Cloudless ☼@feddit.uk
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      The things that you dislike about Skyrim are the things that I enjoy.

      I like the simple combat. I couldn’t get into most other action RPGs because of complex combo/quick reflex based combat.

      The open world size is perfect for me. I love finding new attractions everywhere.

  • Copernican@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Basically any game where crafting is a central mechanic. Why do people love repetitive boring tasks and looking at grids of items for hours on end.

  • froggers@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Ohhh i just got one that will be really controversial.

    I’m not a big fan of Morrowind.

    Yeah the world has a very alien style, and the lore is cool. But the actual world feels empty and boring to me. Like IMO the map is way too big for it’s own good.

    • Virulent@reddthat.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      The map is actually really small, you just walk insanely slowly at realistic speeds at lower levels

    • Omega@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      8 months ago

      When wandering around, there’s always a cave or tomb around to explore. But yeah, there aren’t a lot of people out in the wilderness. Just the occasional naked nord or plantation.

  • MamboGator@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Most Mario games in general. I can play Mario Kart or some of the sports games with friends if someone else chooses them, but the singleplayer Mario games just aren’t fun to me. The only exception is The Thousand Year Door. I tried the other Paper Mario games and none were as good.

    I also agree on BotW. Nintendo was chasing the survival game trend and I guess it paid off for them, but I find the world empty and boring, made worse by the dull colours in the art style. The worst part is the durability system. If there was a way to repair items it might be okay, but everything is like tissue paper. Even higher end weapons are gone after a few enemies, so eventually I just started avoiding combat entirely. I’m certain they did that and kept it that way in TotK because they couldn’t think of anything else to reward players with for exploring their empty world.

      • MamboGator@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        8 months ago

        Yes. I don’t mean it has a piss filter like Xbox 360 games. I mean the lighting washes everything out. Compare this screenshot to one from Wind Waker or Skyward Sword.

    • Cloudless ☼@feddit.uk
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I would highly recommend that you give Super Mario Galaxy a try. Just the soundtrack alone is worth the time.

      • MamboGator@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        8 months ago

        Galaxy is actually the one I was playing when I realized I don’t like Mario games. I got about halfway through it, decided I wasn’t having fun and turned it off.

  • Aielman15@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    8 months ago

    Skyrim never “clicked” for me. I remember hearing awesome things about it: a vast open world full of things to discover, the ability to create my own character and build it however I wanted, the option to influence the world around me with my choices…

    In practice, I found myself in a very big but mostly empty world, full of copy-pasted uninspired dungeons with randomized loot, and no matter what character I chose to build, the combat system sucks and the AI never tries to do anything more than mindlessly walk towards you (and get stuck on the scenery). I was never able to immerse myself in the world because everything was so drab and insipid: generic characters living in generic cities talking about generic things with a very bad dub.

    Choices never matter because the game insists on spoon-feeding you everything it has to offer. You can roleplay as a barbarian and still become the headmaster of Hogwarts; you can side with the romans or the vikings but the world doesn’t change aside from the uniform of the guards patrolling the cities you visit; you can ignore the dragons roaming the land and they never do anything, because they are just random encounters in the world without any kind of personality or goal aside from turning up and being a minor annoyance to the player.

    The modding community is great, but even after spending a few hours installing a dozen or so mods, I was never able to escape the jankiness of the original game: it was still Skyrim, just with a different coat of paint (and a few less bugs and horrible UI decisions).

    Reading about the overall reception of Starfield, I felt like I was going crazy, because everything the people say about that game, I already felt about Skyrim fifteen years ago. On the one hand, I felt like my feelings were being legitimized; on the other hand, I still don’t understand why people forgive Skyrim (and still play it to this day) but hate the new Bethesda game so much.

    • rustydrd@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 months ago

      I feel like, at this point, any enjoyment I still derive from Bethesda games is really just leftover nostalgia for Morrowind that will likely never come close again to how 14yo me was able to enjoy them, when they were still something new.

    • Hadriscus@lemm.ee
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      8 months ago

      There’s travel and discovery in Skyrim, which imho makes up a bit for its many flaws. Starfield on the other hand was stripped of that, in the sense that you always land directly on points of interest, so there’s never a process of “getting there”, or even “getting around”, which to me was the whole point of Morrowind, Oblivion and Skyrim. Also the landscape is almost never handmade, but procedurally generated, so it has very little appeal. That sense of discovery I had in Morrowind was still there in Skyrim,… but completely gone in Starfield

  • zaphod@feddit.de
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Absolutely agree on Red Dead Redemption 2. Another point considering it’s an open world game it plays extremely linearly and sometimes in missions it tells you that you can’t leave a certain area for no reason.

  • QubaXR@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    8 months ago

    3D Grand Theft Auto games (GTA 3, 4, 5) Some video essay (I can’t recall which one) compared GTA’s attitude to that of the protagonist of “Catcher in the Rye”. Its comedy is very cynical, just pointing fingers at everything and saying “they are phony”, “they suck, don’t they” and “we are too cool to even admit we’re cool”. The tone always rubbed me the wrong way and felt like these white gangsta rappers - Vanilla Ice and the kind. Rampant fanboyism does not help, either. I dared critisize GTA6 trailer somewhere (by saying “this is not for me, I will pass”) to be downvoted to oblivion and I shit you not, receive threats in DMs.

    No Man’s Sky When it came out, NMS was a broken, buggy mess of a game with inventory management as a central mechanic. Punch trees got replaced with laser plants, but it’s basically the same loop of gather, combine, refine, build better tools. After a decade, NMS is a game chock-full of various content, with inventory management as a central mechanic. Not for me.

    Souls-likes and Metroidvanias I have plenty of rewarding challenges in my real live and consider myself lucky enough to have work that’s fulfilling and gratifying. I don’t seek validation in games - I seek relaxation and escapism. I play most games on easy and don’t feel like proving my skills in the game is the right use of my time. I can appreciate skilled players - often watching speedruns, 100% attempts or professional tournaments, but when it comes to playing - I rather pick fun, easy, light entertainment. (Death Stranding is one of my all-time favorites)

    on a flip note, a game that everyone seems to hate and I quite enjoy is Forspoken Sure, the dialog is cringe and there’s way too much of the same barks repeating (I need to look through menus, I think they added some slider to adjust the rate if I recall), but the traversal is fun, I love the UI design (gold and purple), I think costumes are freaking fantastic and combat is easy enough (on easy) to happily zone out to and play an hour here or there.

  • Krudler@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    8 months ago

    I’m going to have to tar and feather and entire genre I’m afraid.

    It’s the weird intersection of visual novel and dating simulators.

    They are truly horrible derivative fantasy, written by severely emotionally stunted incels with less sexual/world experience and writing skill than the average grade 7 student.