• ...m...@ttrpg.network
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      1 day ago

      …i’ve always considered that a game gear title first, even though both formats were released nearly simultaneously…

      • spirinolas@lemmy.world
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        24 hours ago

        I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.

        The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.

        • ...m...@ttrpg.network
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          3 hours ago

          …i’m pretty sure the only difference between versions is the physical cartridge format; the software is identical and there are adaptors available for both platforms…

  • LocoLobo@lemm.ee
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    2 days ago

    That’s what’s bugging me about Ready Player One the most. You can’t tell me it took YEARS for gamers to figure out the secret about the racing track.

      • InputZero@lemmy.world
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        1 day ago

        Yeah the movie really didn’t do the book much justice. The message was the same, but the movie completely undermined itself. Saying ‘Real life is more important than the digital world because it’s where real connections and food is.’ doesn’t hit as hard when it’s the very fact that it was Wade’s obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it’s Wade’s actions in the real world that really set’s him apart from the sixers and gunters.

      • The Menemen!@lemmy.world
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        2 days ago

        Aren’t sweets like really bad for dogs?

        Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.

        • FryHyde@lemmy.zip
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          2 days ago

          They’ll mostly just get sick to their stomach and or fat. Dogs don’t process sugar very well, but it’s not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again… bigger dogs can often just tank the damage.

          • CheeseNoodle@lemmy.world
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            13 hours ago

            Depends on the pie though, dogs are still somewhat omniverous so something like a berry pie without any sugar but what’s already in the berries shouldn’t be too bad.

          • southernbrewer@lemmy.world
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            1 day ago

            Yeah it took me like ten seconds of confusions to understand what about a pie was being considered sweet. And then ohhhhh maybe they thought it meant a FRUIT pie?

            “A pie” is a meat pie around here

        • spicehoarder@lemm.ee
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          2 days ago

          My dog would occasionally get into a bag of Hershey kisses, he lived to be 18 years old

          • mojofrododojo@lemmy.world
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            2 days ago

            my wife’s childhood dog - schnauzer mutt - ate an entire basket of chocolates and sweets that was from valentine’s day. like multiple pounds of assorted fancy chocolate. lived for another 10 years (this was the 80s, I don’t think people grokked the choc / dog thing).

            Around 2009 a neighbor lost their pyranese (sp? long haired tall dog) when it ate a single chocolate bar (it was dark and high cacao whole foods stuff). It was just dead when they got home from work, apparently ate it the night before.

            seems like a bad gamble to make. but holy hell I can’t keep my dogs from eating random biohazards, dead birds, snails & slugs and god knows what, it’s a miracle they survive as long as they do.

  • ilinamorato@lemmy.world
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    2 days ago

    This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”

    “…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”

    “…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”

    “…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”

    “…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”

        • pyre@lemmy.world
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          11 hours ago

          this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing

      • ilinamorato@lemmy.world
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        2 days ago

        This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”

        • grue@lemmy.world
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          2 days ago

          This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

          • prole@lemmy.blahaj.zone
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            1 day ago

            Only in games that make it clear what you’re supposed to sell. I know games these days usually don’t allow it, but all it takes is selling a necessary item once…

          • Soggy@lemmy.world
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            2 days ago

            Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

      • Christian@lemmy.ml
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        2 days ago

        I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.

    • prole@lemmy.blahaj.zone
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      Modern games have gotten super “hand-holdy” to the point where it’s fucking annoying… but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you’ll miss it forever.

      I get it, and when I was younger I was all about that shit… But I’m too old for that shit lol

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        1 day ago

        “But what if the developers don’t think it’s important but I’m going to wish I had it? I’ll go ahead and check anyway.”

      • ArxCyberwolf@lemmy.ca
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        2 days ago

        Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.

    • Black616Angel@discuss.tchncs.de
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      1 day ago

      In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

      I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
      I have a bachelor in game design btw…

      • VitoRobles@lemmy.today
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        13 hours ago

        I have a bachelor in game design btw…

        This is why I like saying “average person” when I talk about specific topics.

        People who study the art are much more attuned and go out of the ordinary. Like directors when they watch movies.

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        1 day ago

        There’s an old adage that says “doctors make the worst patients.”

        I wonder if the same is true for game devs making the worst players.

    • jjjalljs@ttrpg.network
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      2 days ago

      I still remember being really mad I missed the “added effect” materia in the original FF7. You can never ever go back to that cave, so if you don’t turn around to pick it up you never get it. Pain.

      • prole@lemmy.blahaj.zone
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        I never even saw the “Alexander” summon materia until I played the game as an adult. Despite having the official Brady Games strategy guide.

    • nyctre@lemmy.world
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      2 days ago

      Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.

    • ouRKaoS@lemmy.today
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      1 day ago

      Metroid.

      The morph ball is to the left to show you that the screen scrolls both directions, as most games at the time didn’t let you go “backwards”

        • prole@lemmy.blahaj.zone
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          Super Mario World has to be one of the most creative when it comes to hidden exits and worlds.

          I remember when a friend showed me the “Super Secret Area” that you can mine for 1ups and capes and it blew my mind.

          Fuck, what an amazing game.

          • CheeseNoodle@lemmy.world
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            13 hours ago

            Still my favourite nintendo title of all time, you can go back to it years later and its exactly as good as you remember it.

            • prole@lemmy.blahaj.zone
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              7 hours ago

              I was pretty into the kaizo romhack scene a few years back.

              I got surprisingly good at shell jumps and other crazy tricks… So fucking hard, but the rush you get when you put the work in and finally beat a level was amazing.

              Literally the only reason I was able to stick to it long enough to beat levels (seriously, have you ever seen SMW kaizo hacks? Shit is madness) is because From Software (specifically Sekiro being the first) trained me lol.

              It’s actually surprisingly similar to Sekiro, despite being entirely different genres.

        • Buddahriffic@lemmy.world
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          2 days ago

          Mario bros 1-2

          Some of the levels seemed like you could jump over the flag pole, but it would grab it from the other side. Then Mario lost levels had one where you could get passed the flag and it felt so good finally being able to do it.

          Tap for spoiler

          Until you got to the end and it turned out to be a warp zone that brought you backwards instead of forwards lol

          • prole@lemmy.blahaj.zone
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            Super Mario Bros. 2/Lost Levels is full of fucked up stuff like this. Probably why they initially didn’t release it in the US lol

  • Ideonek@lemm.ee
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    2 days ago

    That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.

    • RebekahWSD@lemmy.world
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      2 days ago

      Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.

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        I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

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      2 days ago

      There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

      • prole@lemmy.blahaj.zone
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        except there’s always someone that will pay the fee and try just about anything.

        Especially when the prize is that big.

        • Delphia@lemmy.world
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          He didnt, the intent was to put it somewhere that everyone could and should access, a place of learning. No gatekeeping, no financial or age restrictions.

  • Prime@lemmy.sdf.org
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    1 day ago

    In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading

    • vulgarcynic@sh.itjust.works
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      2 days ago

      I still get irrationally upset when there isn’t. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

      Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it’s still there.

    • merc@sh.itjust.works
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      Yeah, it’s all about waterfalls. And, I like it because a cave behind a waterfall makes some sense. It would be hard to see, but it’s not a solid barrier.