I think this is emblematic of the game development atmosphere as a whole. The PS5 ‘must-plays’ are mostly rereleases and multiplats.
I’m hoping Sony studios have a lot of good things cooking behind the scenes, they’re just taking their time.
I think this is emblematic of the game development atmosphere as a whole. The PS5 ‘must-plays’ are mostly rereleases and multiplats.
I’m hoping Sony studios have a lot of good things cooking behind the scenes, they’re just taking their time.
No doubt. There are many factors that lead to this, from studios wasting years chasing live-service and failing, to AAA games generally taking way more time to make because they “need” 50+ hours of content to justify being $70, to most importantly publishers realizing that exclusivity is a bad idea.
Sony has been winning the console race vs Xbox but have been really slow at pushing out games. I like God of War but they’re putting out one game every generation.
That wasn’t as big of a deal when it was a two year console cycle…
But I think for hardware and software, consoles keep wanting to hit metrics, because that’s what the parent company looks at.
The result is usually all flash and every game hitting the same points that were popular 5 years ago when development started
There’s no risks, so there’s no payoff. They have built in audiences so they still make money and keep getting paid.
Shit only changes when an I die game blows up and AAA try to integrate what made that game popular.