• azertyfun@sh.itjust.works
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      9 months ago

      Yeah, and the people like me who haven’t bought it are pissed. That game had a lot of potential to fix C:S 1’s flaws, which was squandered to performance issues.

      Buy the game, can’t complain because you are a filthy PrE-ORdErEr. Don’t buy the game, can’t complain because you didn’t buy the game. What kind of logic is that?

  • bbkpr@lemmy.world
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    9 months ago

    They seriously blamed the customers, anybody but themselves for this boondoggle.

  • CALIGVLA@lemmy.dbzer0.com
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    9 months ago

    Oh the irony… SimCity sucks, now Cities Skylines sucks.

    Can we get a good SimCity now EA? It’s your chance…

  • yarr@feddit.nl
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    9 months ago

    Don’t forget to pre-order CS3 when it’s announced so we can do this all over again.

  • ocassionallyaduck@lemmy.world
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    9 months ago

    I love that the game is such a CPU hogging mess that LTT used it to test over clocking a brand new AMD thread ripper and the game still ran like garbage even on one of the fastest and most multithreaded CPUs that exist.

    I love Cities Skylines but whatever is happening in 2 is a three alarm fire and needs to be fixed.

    • Kairos@lemmy.today
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      9 months ago

      The game when it saw that CPU:

      It seems like we have more power than we know what do do with.

      That means we’re not cutting it close enough!

      Edit: I don’t remember the exact quote but y’all get it.

    • HolyDuckTurtle@kbin.social
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      9 months ago

      I imagine LTT did that for meme purposes more than anything else. Threadrippers are not built for games. They’re built for production workloads which don’t translate to gaming performance.

      That said, the point still stands. This game needs the most powerful gaming hardware (e.g. Ryzen X3D series and RTX 4090) on “recommended” settings and 1080p to get averages above 60fps, which is wild. There’s a rather dedicated fellow on reddit who does detailed performance tests after each patch.

        • Nythos@sh.itjust.works
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          9 months ago

          I bought it for my girlfriend’s birthday and had to go through and refund it because of just how poorly the game ran even with everything set to minimum.

          • Xara@sh.itjust.works
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            9 months ago

            Are you on a potato?.

            My system is 8 years old and it plays this game just fine. Granted I am not running 4K. I am still on 60 Hertz monitors. I also haven’t gotten very far into the game so any population over 30k I have not experienced.

      • LordKitsuna@lemmy.world
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        9 months ago

        They did it because the developers said the game will use however many cores you can give it. And i mean, yeah it maxed out all cores. Likely doing nothing but struggling to keep them synchronized but it was using em

    • Encrypt-Keeper@lemmy.world
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      9 months ago

      Not sure why LTT or anyone else would have thought that would even help considering simulation games like that rely heavily on single core performance.

        • Encrypt-Keeper@lemmy.world
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          9 months ago

          CS2 uses multiple cores for… something, but it’s a Unity game and there’s only so much you can do to avoid dependence on a main thread. Your single core perforemance is still going to be a limiting factor.

          • deur@feddit.nl
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            9 months ago

            CS2 uses a design paradigm called Entity Component System, which allows for aggressive multi core utilization by splitting up game logic into self contained “systems” that operate on a subset of “Components” per “Entity”. This allows for data dependencies to be statically analyzed and a scheduler to maximize CPU Utilization thanks to the better separated workflows.

            It uses DOTS from Unity to accomplish this. There is a small bottleneck in communicating this work back to the game’s renderer, but it is doing a lot of valuable work with all those cores.The communication with the renderer and their rendering implementation sucks right now and thats where the performance tanks.

            I am very aware of how at some level there are less multicore workloads involved but a CPU core can do a metric shitload of work, it’s the RAM and GPU transfers that kill performance. We dont need to blame Unity here, they are fucking this up 100% themselves.

            Theres a video that explains all this but I cant find it and thats pretny annoying so whatever.

  • dangblingus@lemmy.dbzer0.com
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    9 months ago

    Why anyone would buy a Paradox game during the 1st year of release is beyond me. This happens literally every time they put out a game. Give it a year or two and it’ll be the best city builder out there.

    • umbrella@lemmy.ml
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      9 months ago

      I don’t disagree, but this is blaming the victim too.

      They marketed and sold a complete game knowing the state of it. I didn’t even know they released incomplete games.

  • Rentlar@lemmy.ca
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    9 months ago

    This game has a lot of potential and I haven’t given up on it yet.

    That said the biggest pain point is still the lack of official mod support. That needs to fully arrive before we see any DLCs. Paradox/CO have only themselves to blame that people are getting impatient for the slow progress on getting out the thing that made Cities 1 so good.

    It would help with scenery variety, community-made fixes, community-derived balance changes, better UI and exposing of important game variables (logistics), etc., which would address a lot of the current shortcomings.

    • BananaTrifleViolin@lemmy.world
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      9 months ago

      Yeah it was a huge mistake luanching without mod and custom asset support. It was what made CS1 popular and endure so long, and was a core part of its success.

      I played a huge amount of CS1 and I was very excited about CS2. But I’ve lost interest very quickly in CS2.

      The whole thing comes across as corporate greed and bad management - a small team pushed to release on an unrealistic schedule. It is also a huge mistake to have spend so much time working on and promising console releases - it’s seemingly just hobbled and compromised the launch of the main platform which is PC. And if it’s in this state on PC it’ll be even worse on console - they could do even more damage to the games reputation and success if they are distracted trying to fix those versions while the released game is in such a bad state.

      • SwampYankee@mander.xyz
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        9 months ago

        Expectations that people made up in their heads. If you followed any of the pre-release media, you knew exactly what you were getting, including the performance issues.

      • soggy_kitty@sopuli.xyz
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        9 months ago

        If only there was some method to check the gameplay after release and decide if you want to purchase.

        Emotionally pre-ordering a game based on your own expectations is a meme.

        I wanted to play KSP2 and waited an actual decade for it so I could go to space with my friends. Upon release I checked gameplay and reviews and never ended up buying it. I voted with my wallet and not my complaints, it’s that simple

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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          9 months ago

          Emotionally pre-ordering a game based on your own expectations is a meme.

          I shouldn’t expect a sequel to do at least what the previous game did and a little more? I don’t have to pre-order a thing to still be disappointed about the state of it’s release when it doesn’t even meet the bare minimum expectation for a sequel.

          It even works in the opposite way. I didn’t get The Witcher 3 at launch because of the expectations set by the first 2 games being technical nightmares. But it turned out to actually be good.

          • EatATaco@lemm.ee
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            9 months ago

            I shouldn’t expect a sequel to do at least what the previous game did and a little more?

            Should it be the case? Yes. But we’ve been burned enough times that it’s incredibly naive to expect it.

        • sizzler@lemmy.world
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          9 months ago

          If only there had been a game that you had played thousands of hours on and had high hopes for the sequel.

          Also, you waited a decade to play a game you wanted to play? That’s a you problem.

          • Bronzie@sh.itjust.works
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            9 months ago

            If only there had been a game that you had played thousands of hours on and had high hopes for the sequel.

            He’s not arguing against hoping for a better sequel. He’s telling people to stop pre-ordering games without knowing how good the game is going to be.

            Also, you waited a decade to play a game you wanted to play? That’s a you problem.

            Read his reply again. He waited 10 years for it to release and get reviewed before making an informed purchasing decision. He made a smart move.

            • sizzler@lemmy.world
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              9 months ago

              Ksp released 2015 so unless they were awaiting its sequel 1 year before it released they are chatting shit. Facts mean nothing to you do they?

    • Echo Dot@feddit.uk
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      9 months ago

      If you’re a reviewer and you’ve not reviewed it yet you’re kind of too late to start now aren’t you?

      On steam it’s mixed reviews so it’s not exactly a “shit show”

    • Aniki 🌱🌿@lemm.ee
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      9 months ago

      You shouldn’t be downvoted. I didn’t buy it and don’t give a shit it sucks. Super easy. Barely an inconvenience.