• zakandrews398@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    2
    ·
    3 hours ago

    I tried the Soplayer software for streaming TV media, and I must say, my experience has been quite impressive. The interface is user-friendly, making it easy to navigate through various channels and content. Streaming quality is excellent, with minimal buffering, which is a huge plus for uninterrupted viewing, read more reviews on so player. I appreciate the wide range of available channels, catering to different tastes and preferences. The setup process was straightforward, allowing me to get started quickly. Overall, Soplayer has enhanced my media consumption experience, and I would recommend it to anyone looking for a reliable streaming solution.

  • Corridor8031@lemmy.ml
    link
    fedilink
    English
    arrow-up
    19
    ·
    1 day ago

    I hope this somehow manages to convince fortnite / ea to support it or support linux. I want to get rid of my xbox so bad.

    also i am excited for the headset, i am wondering how open source it is going to be and depending on that i definilty get one (Since it runs steam os, linux is possible atleast definitly)

      • dogs0n@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        42
        arrow-down
        1
        ·
        1 day ago

        Luckily unlike monopolies in other sectors, Steam doesn’t involve itself in evil oractices that more or less stops others from competing.

        Someone just needs to make a better store, but they can’t because no company big enough to compete is willing to be as user friendly.

        Epic, probably the second biggest store people thing about, can’t even make a good platform. They try underhanded practices like bribing developers and customers… maybe they should make their store work properly first.

        • Petter1@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          2
          ·
          13 hours ago

          Yet

          Yet, unlike other sectors yet.

          High chances that this changes. Monopolies are built friendly and get enshitificated later, one baby step at a time.

          Market will get harder and harder to join as studios optimise their processes for releases on steam and users get even more trained Games -> Steam.

          Especially when Steam manages to kill PS and Xbox, where I see big potential that this happens.

        • obsoleteacct@lemmy.zip
          link
          fedilink
          English
          arrow-up
          19
          ·
          1 day ago

          I’m rabidly pro-consumer about most things but I struggle with how we define a market when we talk about steam. In order for steam to be a monopoly you have to drill down through super categories of software sales and then video game sales, to the platform level.

          If you look at all digital delivery video game sales they still don’t have a monopoly. You don’t have to deal with steam to play a video game. It’s only PC video game sales where they are close to a controlling market share.

          But Steam has far less power over PC gaming than Apple, Sony, or Nintendo do over their respective platforms. Gamers and Devs basically HAVE to deal with those companies to have access to their markets.

  • scarabic@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    arrow-down
    2
    ·
    1 day ago

    I’m curious about the “it’s a PC” aspect of the Steam Box. Because a device that plays all Steam games but isn’t a Windows computer is extremely appealing, but I admit if I can’t install a few non-Steam games on it, that’s a spoiler for me. But if the whole “it’s a PC” provides some avenue to that, I’m definitely ready to stop building a gaming PC every 5 years.

  • Toes♀@ani.social
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    1
    ·
    1 day ago

    I’m really hoping that the price of the vr headset meets or beats the Facebook models.

  • GnuLinuxDude@lemmy.ml
    link
    fedilink
    English
    arrow-up
    201
    arrow-down
    5
    ·
    2 days ago

    The announcement did not include Copilot? No mention of 300 useless AI features being shoved down our throats??!

    It’s wild how by virtue of the fact that Valve isn’t a publicly traded company beholden to shareholders, the same Valve which has a history of putting out half-baked goods and which has an always-on DRM client called Steam, seems poised to surpass most of its competitors both in the user privacy and hardware hardware spaces with just straightforward products. They have a product to sell, and that’s it. They don’t need to micro-optimize for bullshit like seemingly every other large tech company does.

      • Noxy@pawb.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        57 minutes ago

        VR has actual staying power though. It genuinely adds a lot to a game or a simulation. VRchat especially is like a deeply emotional thing to folks who don’t feel like they belong in their real bodies and can exist in VR a more true representation of themself

          • Rai@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            5
            arrow-down
            1
            ·
            edit-2
            1 day ago

            BTC is neat and I do have some, but I didn’t get into LLMs, no use case for me at this point. But I think VR is in a completely different bucket. VR was so fucking awesome for my partner and myself to chill out in with our friends in 2020 when we couldn’t go out and see peeps. It’s also easily the best most fun form of exercise.

    • halcyoncmdr@lemmy.world
      link
      fedilink
      English
      arrow-up
      32
      arrow-down
      28
      ·
      2 days ago

      That’s because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they’re a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.

      https://www.pcgamer.com/gaming-industry/valves-reported-profit-per-head-from-steam-commissions-is-out-there-and-at-usd3-5-million-per-employee-it-makes-apple-and-facebook-look-like-a-lemonade-stand/

      • ysjet@lemmy.world
        link
        fedilink
        English
        arrow-up
        78
        arrow-down
        1
        ·
        2 days ago

        I should note that 30% is incredibly standard in the industry, and Valve offers a LOT more for that 30% than literally any other digital publisher. Physical publishers take substantially more, and the only digital store that offers less is EGS, which is simultaneously absolute dogshite and also has been trying very, very hard to astroturd the ‘30%’ thing for ages.

        Nintendo, Sony, and Apple all take 30%. I think MS does as well, but don’t quote me on that one.

      • JackbyDev@programming.dev
        link
        fedilink
        English
        arrow-up
        24
        arrow-down
        1
        ·
        edit-2
        2 days ago

        It’s fucking wild. Like, I love Steam, don’t get me wrong, but holy shit just suck less (edit: than other stores do) and charge less (edit: of devs) and you could gobble up a lot of that market share. But none of them do.

      • WhyJiffie@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        11
        arrow-down
        2
        ·
        2 days ago

        Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.

        that’s a bullshit metric only useful to incite hatred. why the fuck do you want to say that valve is “this many times worse than facebook!”? it is obviously false.

        only thing this proves is that they have relatively few employees. which also probably means that most of them do real work instead of being overloaded with managers

        • halcyoncmdr@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          arrow-down
          4
          ·
          2 days ago

          The numbers just show that they are 8x as efficient. I only referenced Facebook because they’re the next closest company for comparison.

          I never said they were worse than Facebook. That’s your assumption, reading what you want, not what’s actually being said.

            • halcyoncmdr@lemmy.world
              link
              fedilink
              English
              arrow-up
              6
              arrow-down
              3
              ·
              2 days ago

              Which is also one of the reasons so few new things get done, and why they (until now) haven’t been able to count to 3.

              To get anything done you either have to be able to do it entirely by yourself which is unlikely, or get enough others organized and on board to make it happen.

              • CatsPajamas@lemmy.dbzer0.com
                link
                fedilink
                English
                arrow-up
                8
                arrow-down
                2
                ·
                2 days ago

                What? Valve released CS2 like last year? They do stuff all the time. They have like three games they’re actively maintaining while making HL3 and three new pieces of tech? This is a wild, unfounded take and feels ideologically bound.

                • halcyoncmdr@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  3
                  arrow-down
                  5
                  ·
                  1 day ago

                  That was 2023, and one of very few things made not to specifically promote their hardware or as a cheap spinoff of existing IP. And define “actively maintaining”, because general bug fixes for decade old multi-player games and managing item marketplaces doesn’t require much manpower.

                  Going further back there’s Aperture Desk Job which was a tech demo for the Steam Deck in 2022. Then an extended cut version of Artifact originally meant as a sequel in 2021, which is a Dota 2 card game, but still remains unfinished, so effectively abandoned. Then Half Life: Alyx in 2020 which 90% of gamers can’t play because it’s VR only, and clearly made to further promote their VR hardware. Dota Warlords in 2020 which was originally a community game mode. The original Artifact in 2018, which had abandoned iOS and Android ports. The Lab in 2016 which was made to promote the launch of the HTC Vive. A zombie CS spinoff in 2014, Dota 2 in 2013, CS:Go in 2012, Portal 2 in 2011, and Left 4 Dead 2 in 2009.

                  If you remove the spinoff and niche stuff from the list you get game releases in 2023, 2020 (arguable since it’s VR only and thus inherently niche), 2013, 2012, 2011, 2009.

                  That’s a pretty big gap of not much for the last decade game-wise. Its been previously documented and published that Valve has issues getting games developed because of the flat organization structure. Articles like this.

      • CosmoNova@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        2 days ago

        You‘re getting downvotes for no reason. Also anyone who ever had to contact Steam support felt how criminally understaffed they are so it makes sense they make tons of money per employee I guess.

      • Lfrith@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 day ago

        As if normal for companies to say you know what we are getting enough profits lets not monetize things even more.

    • brachiosaurus@mander.xyz
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      4
      ·
      1 day ago

      They need their products to be as clean as possible to hook people into microtransactions and their proprietary platform. Valve is a for profit company and the ceo owns a fleet of mega yachts

  • Viirax@piefed.social
    link
    fedilink
    English
    arrow-up
    28
    arrow-down
    2
    ·
    1 day ago

    Finally, another worthwhile controller with symmetrical sticks. Now to find out how to get my hands on one…

      • Viirax@piefed.social
        link
        fedilink
        English
        arrow-up
        6
        ·
        1 day ago

        I did notice that in this picture, but I don’t think it actually is. Pretty sure this is from the “animation” where the puck with the USB cable is put under the controller to charge, and not with the USB cable connected to the controller. From what I see though it should all be centered, even the puck and charging pins, so not sure why they made it off-center here

      • Echo Dot@feddit.uk
        link
        fedilink
        English
        arrow-up
        2
        ·
        18 hours ago

        Do you remember the old Xbox controllers that had the attachable keyboard? It’s essentially just that kind of shape. So you would use the controller and kind of ignore the touchpads on the bottom unless you actually need them, then you just move your hand down and use the touchpads for something like mouse control. I doubt the intention is for you to use all of the inputs at once like you would an Xbox or PlayStation controller.

        • titanicx@lemmy.zip
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          4
          ·
          1 day ago

          I mean you will care if it doesn’t fit well in your hand and is too bulky. I mean that was the issue with the Xbox controller and still is issue with the Xbox controller for anybody with smaller hands I know the Japanese market had quite a stir regarding that. And this thing looks like it’s twice as thick as the Xbox controller. It reminds me of some of the old third party PC controllers that I used to have back in the 90s and early 2000s. In fact I had one that if you were to round off the top of this thing looked almost exactly like it.

          • MystikIncarnate@lemmy.ca
            link
            fedilink
            English
            arrow-up
            8
            ·
            1 day ago

            As someone with hands on the larger side, small controllers suck for us too.

            The point you should be focused on is having a diversity in controller options, not that any one controller is good/bad.

            It is entirely subjective to say the controller is good. Your definition of good won’t be my definition of good. Your taste and opinion is just as valid as mine, and I don’t impose my preferences on you.

            I don’t know how big that controller is, since no banana was provided for scale. It could be huge and unwieldy, or it could be very tiny. One size never fits all.

            At the end of the day, if you don’t like it, don’t buy it, and/or don’t use it. This is +1 option in the controller space, and that kind of competition is good no matter what opinion you have.

            • AnimalsDream@slrpnk.net
              link
              fedilink
              English
              arrow-up
              3
              ·
              1 day ago

              As someone also with large hands, I still love well designed controllers that fit well for smaller hands - like the classic Dualshock 2 controller. I used one again pretty recently. Had to stop because the analogs were virtually useless, but the smallness of the controller stood out to me because after enough time playing a game I noticed I could more easily forget the controller itself and focus on the game (except those damn broken sticks).

              When I went back to the DualSense, it felt clunky and unwieldy by comparison. I feel bad for gamers with small hands, because all the standard controllers must be monstrous for a lot of people. No wonder mobile gaming gained so much traction - game companies forgot that kids play games too.

              • MystikIncarnate@lemmy.ca
                link
                fedilink
                English
                arrow-up
                1
                ·
                7 hours ago

                Exactly right. And this is driving my point. There are options. If you don’t like one option, try something else.

                Pretty much every controller design has positives and negatives that change depending on who is using the controller. I enjoy the xbox one/series controllers for the most part, and they’re fairly reliable and my usual go to. I also have a dual shock somewhere that I don’t really use, and a stadia controller that was patched to work with anything, which gets more action than the dual shock, but not nearly as much as the Xbox controllers.

                I usually play with kb/mouse, so controllers are already pretty rare in my gaming experience, but they make an appearance from time to time.

                With these new steam controllers, I might see a good reason to use a controller more frequently… Especially if I can afford the $900+ that the steam machine will probably cost… They said it would be “competitively” priced in relation to PCs, not consoles. So I’m expecting $900+ right now. Time to start saving.

              • sugar_in_your_tea@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                1
                ·
                20 hours ago

                I’m not sure what the standard for large vs small hands is, but I haven’t had issues with pretty much any controller except the OG Xbox controller:

                My kids have no issues with either the Xbox 360 controller or DS4 controller that I have.

                • AnimalsDream@slrpnk.net
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  5 hours ago

                  I would call it less of an issue (at least in my case), and more of something that became apparent only after going back and experiencing the smaller controller to compare others to.

                  I really wish there were a modernized controller in the exact form factor of the classic ds2. Like if it had tmr sticks and a better dpad, but was still a wired controller and had 4 shoulder buttons instead of two triggers. Don’t get me wrong, triggers have their place, but there are some games that work better with all buttons, which probably partly explains the popularity of hair trigger mods.

            • titanicx@lemmy.zip
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              2
              ·
              1 day ago

              I mean honestly the real thing to worry about here is how long is valve going to actually support this and support their hardware. They’re notorious for releasing things and then forgetting about it within a year or two. I mean they announce the steam 2 controller years and years ago and then decided one day no we’re not going to make it. That disappointed so many people and people still are trying to get to their hands on the first steam controller that is what like 15 years old or something like that at this point.

              • MystikIncarnate@lemmy.ca
                link
                fedilink
                English
                arrow-up
                4
                ·
                1 day ago

                I would argue that, as long as valve gets it out the door, they support it. Index owners are still supported and that’s from a headset released in 2019. The oculus rift CV1 released in 2016 and it was killed around 2020 when oculus was purchased by Meta. Four years, and the headset is basically a paperweight for anyone who still owns one. A $600 USD paperweight.

                Considering that the connection cable was the first thing to die and in 2020 meta stopped selling those cables, anyone I know who had one, including myself, either stopped using it, or was forced to stop when their cable inevitably broke.

                There’s a dozen examples. The og steam controller, the steam link, and more recently the steam deck, which is still going strong.

                Yes, they have issues getting ideas out the door, but when they get out the door, they’re supported for a good long while.

                These don’t look like “we have an idea to build a thing” that will never make it to market… This looks like “we finally got a delivery date for these finished units and we’re excited about it”

                I’m looking forward to it, no matter what. Valve has time and time again proven itself to be more consumer focused than other tech companies. More from them is good IMO.

              • punkibas@lemmy.zip
                link
                fedilink
                English
                arrow-up
                3
                arrow-down
                1
                ·
                1 day ago

                That is the complete opposite of what they are. They are notorious for supporting all the hardware they have released indefinitely. They still keep releasing updates for the steam link and steam controller to this day and both of those have long been out of sale.

                • titanicx@lemmy.zip
                  link
                  fedilink
                  English
                  arrow-up
                  2
                  ·
                  1 day ago

                  I mean officially the steam controller updates were discontinued in 2023 for the internal configurator and everything like that any current updates or anything like that is either the third party or being hacked together by people using it.

      • onnekas@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 day ago

        It looks ass on this picture. However, it kinda looks like a steamdeck without a screen which is no surprise. And I quite like the steamdeck controls…

      • Viirax@piefed.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 day ago

        I mean, sure it looks a bit odd, but if you remove the trackpads and reshape the controller based on not having those then it’s a pretty standard controller, no? It’s not like the added part for the trackpads does anything to change how you would hold the controller or anything, so I doubt it’d make much of a difference in use even if you never use the trackpads.